Learning Activities

In this learning experience, students will describe the characteristics and structures unique to prokaryotic and eukaryotic cells. Students will utilize their learning from the associated during activity to explain the visual representations of different cells and determine whether they are prokaryotic or eukaryotic. Students will record their findings on a Venn diagram.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

7

Subject Area

Science

Learning Resource Type

Learning Activity

The purpose of this activity is to determine prior knowledge of plants and animals found in a wetlands ecosystem. The teacher will show examples of southeastern ecosystems from the U.S. Climate Resilience Toolkit. The image provides five examples of ecosystems found in the southern United States. Using a shoulder partner, students will determine if the photograph shows a wetlands ecosystem. Student partners will defend their conclusion verbally. 

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

2

Subject Area

Science

Learning Resource Type

Learning Activity

The purpose of this activity is to obtain information on the wetlands ecosystem using the Pebble Go Online Encyclopedia. Using the informational text, students will define a wetland, determine where wetlands are located,  identify the plants and animals found in a wetland, and identify the layers of a wetlands ecosystem. Students will write about and illustrate their findings in a trifold brochure. 

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

2

Subject Area

English Language Arts
Science

Learning Resource Type

Learning Activity

After researching the wetlands ecosystem using the Pebble Go Online Encyclopedia. Using knowledge gained from the online encyclopedia source, students will create a trifold brochure. Following completion of the trifold brochure, students will reflect on their learning using an emoji reflection rubric. 

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

2

Subject Area

Science

Learning Resource Type

Learning Activity

This resource gives an overview of human body systems and how they interact with each other. This short video (2:43 minutes) can be will serve as a springboard for discussion regarding human body systems. In addition, students will record their learning from the video on a graphic organizer.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

4

Subject Area

Science

Learning Resource Type

Learning Activity

The article from Britannica School Elementary provides information on human body systems for research. In this activity, students will use articles from this source to obtain and communicate information on one of the twelve human body systems. Human body systems for research include: cardiovascular, circulatory, digestive, endocrine, immune, lymphatic, muscular, nervous, reproductive, respiratory, skeletal, and urinary.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

4

Subject Area

English Language Arts
Science

Learning Resource Type

Learning Activity

Padlet is an electronic bulletin board that can be used for student reflection. In this culminating activity, the students will use this digital tool to complete a reflection of their research on human body systems. Then, students will communicate their learning with a partner or small group.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

4

Subject Area

Science

Learning Resource Type

Learning Activity

This activity will introduce students to researching using basic keyword searches with digital tools. The students will research animals on Pebble Go accessed through the Alabama Virtual Library. Throughout the activity, the teacher will model DLCS 2.12 - Conduct basic keyword searches to gather information.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

2

Subject Area

Digital Literacy and Computer Science

Learning Resource Type

Learning Activity

In this activity, students will use keyword searches in Pebble Go to research a chosen animal and curate information about that animal. The information will be collected on a note-taking graphic organizer.  The students will record four facts about their animal. Students will choose 2 favorite facts from the four they curated.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

2

Subject Area

Digital Literacy and Computer Science

Learning Resource Type

Learning Activity

Students will perform keyword searches inside Pebble Go courtesy of the Alabama Virtual Library to locate information about a chosen animal. Students will research that animal and create a one-pager as evidence of learning. Students will record their two favorite facts and draw a picture of their animal using a graphic organizer.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

2

Subject Area

Digital Literacy and Computer Science

Learning Resource Type

Learning Activity

Students will be introduced to the basics of coding following a picture book read-aloud. After reading “Chrysanthemum” by Kevin Henkes, the teacher will lead a discussion with the students about the uniqueness of everyone’s names and how code is also a unique set of instructions. This will prepare students to construct their own unique codes in collaboration with their peers.

This learning activity was created as a result of the ALEX - Alabama Virtual Library (AVL) Resource Development Summit.

Grade(s)

1

Subject Area

Digital Literacy and Computer Science
English Language Arts

Learning Resource Type

Learning Activity

After students have defined and identified responsible and ethical research practices as well as strategies for writing clear, coherent products suitable for audience and purpose, they will utilize these practices and strategies to write their own paragraph.  In this activity, students will complete the prewriting steps in this process. Using a guide, they will consider the topic, audience, purpose, and research sources as they prepare to write their paragraph.

Grade(s)

9, 10

Subject Area

English Language Arts

Learning Resource Type

Learning Activity

After students have defined and identified responsible and ethical research practices as well as strategies for writing clear, coherent products suitable for audience and purpose, they will utilize these practices and strategies to write their own paragraphs. In this activity, students will complete the drafting steps in this process. Using a guide, they will write the first and second drafts of a paragraph, stopping between drafts to consider best research and writing practices.

Grade(s)

9, 10

Subject Area

English Language Arts

Learning Resource Type

Learning Activity

Students will evaluate and submit the paragraph they drafted in the associated during learning activity. They will engage in peer review using the class-generated checklist to ensure that they have utilized best research and writing practices. This activity is the culminating activity for the activity sets associated with standards ELA21.9.24 and ELA21.10.24. 

Grade(s)

9, 10

Subject Area

English Language Arts

Learning Resource Type

Learning Activity

In this unplugged coding activity, students will create a written algorithm for a partner to follow. The algorithm will provide directions to complete the following task: Start from your “frog home” and jump/leap/hop to the lily pads to reach the “frog food” in the middle of the pond, then provide directions on returning to your home. Students will work with a partner to create the algorithm and follow the algorithm using a variety of jumping actions.

This learning activity was created as a result of the ALEX - 2023 Science Course of Study Resource Development Summit.

Grade(s)

2

Subject Area

Digital Literacy and Computer Science
Physical Education

Learning Resource Type

Learning Activity
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