Modify and refine media artworks, improving technical quality and intentionally accentuating selected expressive and stylistic elements, to reflect an understanding of purpose, audience, and setting.
EU: The forming, integration, and refinement of aesthetic components, principles and processes creates purpose, meaning and artistic quality in media artwork.
EQ: What is required to produce a media artwork that conveys purpose, meaning, and artistic quality? How do media artists improve/refine their work?
Skills Examples
List unusual ideas generated through experimenting with combining standard ideas for a media arts product. Choose one idea to develop based on identified artistic goals and justify the choice. Use improvisation develop a script/ storyboard for production.
In a group, apply given criteria for intent, resources, and context to critique the entire idea-to-presentation process of the group's media arts product proposal.
Outline a plan for a media arts product that serves as a PSA for a community organization, choosing stylistic conventions that support unity and theme.
Exchange copies of media arts products with a classmate. In the spirit of exploration and experimentation, modify and refine a product to purpose and audience for a different setting. Meet and explain choices in modifications.
Vocabulary
Creativity
Experimentation
Collaborate
Roles
Jobs
Delegation
Aesthetics
Beauty
Design process
Stylistic conventions
Theme
Unity
Anchor Standards
Anchor Standard 3: Refine and complete artistic work.
EU: Media artists integrate various forms and contents to develop complex, unified artworks.
EQ: How are complex media arts experiences constructed?
Skills Examples
Create a media arts product that uses at least two art forms to teach a concept that applies to at least two content areas. For example, using music and dance to teach the concept of a timeline with BCE/CE from social studies and positive and negative integers in math.
Conceptualize an original idea for a media arts product and list the needed positions to complete the project. With guidance, work in a group to complete the project.
Create an original media arts product that use a combination of tools, styles, and techniques to overcome the limitations of time, money, equipment, and experience.
Select, organize, and present a media arts product to educate your class on the history of media arts.
Make a branding plan from which to distribute your media art product to varied audiences. For example, share on Vimeo, Instagram, and in a podcast.
After sharing a media arts product across varied social media platforms, take comments from the audience and make revisions, reflecting on personal growth and how the product affected audiences.
Anchor Standards
Anchor Standard 4: Select, analyze, and interpret artistic work for presentation.
Demonstrate a defined range of artistic, design, technical, and career skills, including strategizing and cooperative communication, to construct media arts productions collaboratively.
EU: Media artists require a range of skills and abilities to creatively solve problems within and through media arts productions.
EQ: What skills are required for creating effective media artworks and how are they improved? How are creativity and innovation developed within and through media arts productions? How do media artists use various tools and techniques?
Skills Examples
Create a media arts product that uses at least two art forms to teach a concept that applies to at least two content areas. For example, using music and dance to teach the concept of a timeline with BCE/CE from social studies and positive and negative integers in math.
Conceptualize an original idea for a media arts product and list the needed positions to complete the project. With guidance, work in a group to complete the project.
Create an original media arts product that use a combination of tools, styles, and techniques to overcome the limitations of time, money, equipment, and experience.
Select, organize, and present a media arts product to educate your class on the history of media arts.
Make a branding plan from which to distribute your media art product to varied audiences. For example, share on Vimeo, Instagram, and in a podcast.
After sharing a media arts product across varied social media platforms, take comments from the audience and make revisions, reflecting on personal growth and how the product affected audiences.
Anchor Standards
Anchor Standard 5: Develop and refine artistic techniques and work for presentation.
Demonstrate a defined range of creative and design abilities through divergent solutions and bending conventions to develop new solutions for identified problems within and through media arts productions.
EU: Media artists require a range of skills and abilities to creatively solve problems within and through media arts productions.
EQ: What skills are required for creating effective media artworks and how are they improved? How are creativity and innovation developed within and through media arts productions? How do media artists use various tools and techniques?
Skills Examples
Create a media arts product that uses at least two art forms to teach a concept that applies to at least two content areas. For example, using music and dance to teach the concept of a timeline with BCE/CE from social studies and positive and negative integers in math.
Conceptualize an original idea for a media arts product and list the needed positions to complete the project. With guidance, work in a group to complete the project.
Create an original media arts product that use a combination of tools, styles, and techniques to overcome the limitations of time, money, equipment, and experience.
Select, organize, and present a media arts product to educate your class on the history of media arts.
Make a branding plan from which to distribute your media art product to varied audiences. For example, share on Vimeo, Instagram, and in a podcast.
After sharing a media arts product across varied social media platforms, take comments from the audience and make revisions, reflecting on personal growth and how the product affected audiences.
Anchor Standards
Anchor Standard 5: Develop and refine artistic techniques and work for presentation.
AE17.MED.8.8
Demonstrate adaptability using tools, techniques, and content in standard and experimental ways to communicate intent in media arts productions.
EU: Media artists require a range of skills and abilities to creatively solve problems within and through media arts productions.
EQ: What skills are required for creating effective media artworks and how are they improved? How are creativity and innovation developed within and through media arts productions? How do media artists use various tools and techniques?
Skills Examples
Create a media arts product that uses at least two art forms to teach a concept that applies to at least two content areas. For example, using music and dance to teach the concept of a timeline with BCE/CE from social studies and positive and negative integers in math.
Conceptualize an original idea for a media arts product and list the needed positions to complete the project. With guidance, work in a group to complete the project.
Create an original media arts product that use a combination of tools, styles, and techniques to overcome the limitations of time, money, equipment, and experience.
Select, organize, and present a media arts product to educate your class on the history of media arts.
Make a branding plan from which to distribute your media art product to varied audiences. For example, share on Vimeo, Instagram, and in a podcast.
After sharing a media arts product across varied social media platforms, take comments from the audience and make revisions, reflecting on personal growth and how the product affected audiences.
Anchor Standards
Anchor Standard 5: Develop and refine artistic techniques and work for presentation.
AE17.MED.8.P.C
Present
AE17.MED.8.9
Design the presentation and distribution of media arts productions through multiple formats and/or contexts.
EU: Media artists purposefully present, share, and distribute media artworks for various contexts.
EQ: How does time, place, audience, and context affect presenting or performing choices for media artworks? How can presenting or sharing media artworks in a public format help a media artist learn and grow?
Skills Examples
Create a media arts product that uses at least two art forms to teach a concept that applies to at least two content areas. For example, using music and dance to teach the concept of a timeline with BCE/CE from social studies and positive and negative integers in math.
Conceptualize an original idea for a media arts product and list the needed positions to complete the project. With guidance, work in a group to complete the project.
Create an original media arts product that use a combination of tools, styles, and techniques to overcome the limitations of time, money, equipment, and experience.
Select, organize, and present a media arts product to educate your class on the history of media arts.
Make a branding plan from which to distribute your media art product to varied audiences. For example, share on Vimeo, Instagram, and in a podcast.
After sharing a media arts product across varied social media platforms, take comments from the audience and make revisions, reflecting on personal growth and how the product affected audiences.
Anchor Standards
Anchor Standard 6: Convey meaning through the presentation of artistic work.
EU: Media artists purposefully present, share, and distribute media artworks for various contexts.
EQ: How does time, place, audience, and context affect presenting or performing choices for media artworks? How can presenting or sharing media artworks in a public format help a media artist learn and grow?
Skills Examples
Create a media arts product that uses at least two art forms to teach a concept that applies to at least two content areas. For example, using music and dance to teach the concept of a timeline with BCE/CE from social studies and positive and negative integers in math.
Conceptualize an original idea for a media arts product and list the needed positions to complete the project. With guidance, work in a group to complete the project.
Create an original media arts product that use a combination of tools, styles, and techniques to overcome the limitations of time, money, equipment, and experience.
Select, organize, and present a media arts product to educate your class on the history of media arts.
Make a branding plan from which to distribute your media art product to varied audiences. For example, share on Vimeo, Instagram, and in a podcast.
After sharing a media arts product across varied social media platforms, take comments from the audience and make revisions, reflecting on personal growth and how the product affected audiences.
Anchor Standards
Anchor Standard 6: Convey meaning through the presentation of artistic work.
EU: Identifying the qualities and characteristics of media artworks improves one's artistic appreciation and production.
EQ: How do we 'read' media artworks and discern their relational components? How do media artworks function to convey meaning and manage audience experiences?
Skills Examples
Review a series of media arts products and respond to questions concerning the relationships between components and style.
Review two media arts products and create a Venn Diagram to analyze their methods, forms, and styles by comparing and contrasting how each manages audience experience along with the intention of each.
Review a series of media arts products and create a T-Chart to compare and contrast how intentions, forms and contexts affects the meaning of each.
Interview a community media artist and evaluate his/her production processes using self-developed criteria and considering context and artistic goals. Record your interview in a podcast.
Anchor Standards
Anchor Standard 7: Perceive and analyze artistic work.
AE17.MED.8.12
Compare, contrast, and analyze how various forms, methods, and styles in media arts productions manage audience experience and create intention.
EU: Identifying the qualities and characteristics of media artworks improves one's artistic appreciation and production.
EQ: How do we 'read' media artworks and discern their relational components? How do media artworks function to convey meaning and manage audience experiences?
Skills Examples
Review a series of media arts products and respond to questions concerning the relationships between components and style.
Review two media arts products and create a Venn Diagram to analyze their methods, forms, and styles by comparing and contrasting how each manages audience experience along with the intention of each.
Review a series of media arts products and create a T-Chart to compare and contrast how intentions, forms and contexts affects the meaning of each.
Interview a community media artist and evaluate his/her production processes using self-developed criteria and considering context and artistic goals. Record your interview in a podcast.
Anchor Standards
Anchor Standard 7: Perceive and analyze artistic work.
EU: Interpretation and appreciation require consideration of the intent, form, and context of the media and artwork.
EQ: How do people relate to and interpret media artworks?
Skills Examples
Review a series of media arts products and respond to questions concerning the relationships between components and style.
Review two media arts products and create a Venn Diagram to analyze their methods, forms, and styles by comparing and contrasting how each manages audience experience along with the intention of each.
Review a series of media arts products and create a T-Chart to compare and contrast how intentions, forms and contexts affects the meaning of each.
Interview a community media artist and evaluate his/her production processes using self-developed criteria and considering context and artistic goals. Record your interview in a podcast.
Anchor Standards
Anchor Standard 8: Interpret intent and meaning in artistic work.
EU: Skillful evaluation and critique are critical components of experiencing, appreciating, and producing media artworks.
EQ: How and why do media artists value and judge media artworks? When and how should we evaluate and critique media artworks to improve them?
Skills Examples
Review a series of media arts products and respond to questions concerning the relationships between components and style.
Review two media arts products and create a Venn Diagram to analyze their methods, forms, and styles by comparing and contrasting how each manages audience experience along with the intention of each.
Review a series of media arts products and create a T-Chart to compare and contrast how intentions, forms and contexts affects the meaning of each.
Interview a community media artist and evaluate his/her production processes using self-developed criteria and considering context and artistic goals. Record your interview in a podcast.
Anchor Standards
Anchor Standard 9: Apply criteria to evaluate artistic work.
Access, evaluate, and use internal and external resources through cultural and societal knowledge, research, and exemplary works, to influence the creation of media arts productions.
EU: Media artworks synthesize meaning and form cultural experience.
EQ: How do we relate knowledge and experiences to understanding and making media artworks? How do we learn about and create meaning through producing media artworks?
Skills Examples
Research for a media arts project by reflecting, interviewing family and friends, and reading scholarly sources and create a toolkit for seventh graders interested in media arts.
Create a presentation of media arts products that inform an audience about various cultural values and perspectives. Include local and global events.
Create a presentation of media arts products that inform an audience about the cause and effect of a current social meme. Demonstrate the effective presentation of the effect on cultural identity.
Research the legal and technological implication of music sampling in the music industry and create a media arts project that evaluates the court decisions regarding sampling and the effects on media artworks and artists.
Vocabulary
Resources
Self
Others
Communication
Inform
Contexts
Legal
Technological
Message
Purpose
Meaning
Values
Culture
Trends
Power
Equality
Identity
Identity
Personal
Social
Cultural
Evaluate
Exemplary
Anchor Standards
Anchor Standard 10: Synthesize and relate knowledge and personal experiences.
AE17.MED.8.16
Explain and demonstrate how media arts productions expand meaning and knowledge and create cultural experiences through local and global events.
EU: Media artworks synthesize meaning and form cultural experience.
EQ: How do we relate knowledge and experiences to understanding and making media artworks? How do we learn about and create meaning through producing media artworks?
Skills Examples
Research for a media arts project by reflecting, interviewing family and friends, and reading scholarly sources and create a toolkit for seventh graders interested in media arts.
Create a presentation of media arts products that inform an audience about various cultural values and perspectives. Include local and global events.
Create a presentation of media arts products that inform an audience about the cause and effect of a current social meme. Demonstrate the effective presentation of the effect on cultural identity.
Research the legal and technological implication of music sampling in the music industry and create a media arts project that evaluates the court decisions regarding sampling and the effects on media artworks and artists.
Vocabulary
Resources
Self
Others
Communication
Inform
Contexts
Legal
Technological
Message
Purpose
Meaning
Values
Culture
Trends
Power
Equality
Identity
Identity
Personal
Social
Cultural
Evaluate
Exemplary
Anchor Standards
Anchor Standard 10: Synthesize and relate knowledge and personal experiences.
EU: Media artworks synthesize meaning and form cultural experience.
EQ: How do we relate knowledge and experiences to understanding and making media artworks? How do we learn about and create meaning through producing media artworks?
Skills Examples
Research for a media arts project by reflecting, interviewing family and friends, and reading scholarly sources and create a toolkit for seventh graders interested in media arts.
Create a presentation of media arts products that inform an audience about various cultural values and perspectives. Include local and global events.
Create a presentation of media arts products that inform an audience about the cause and effect of a current social meme. Demonstrate the effective presentation of the effect on cultural identity.
Research the legal and technological implication of music sampling in the music industry and create a media arts project that evaluates the court decisions regarding sampling and the effects on media artworks and artists.
Vocabulary
Resources
Self
Others
Communication
Inform
Contexts
Legal
Technological
Message
Purpose
Meaning
Values
Culture
Trends
Power
Equality
Identity
Identity
Personal
Social
Cultural
Evaluate
Exemplary
Anchor Standards
Anchor Standard 10: Synthesize and relate knowledge and personal experiences.
Analyze and responsibly interact with media arts tools, environments, and legal and technological contexts, considering ethics, media literacy, social media, and virtual worlds.
EU: Media artworks and ideas are better understood and produced by relating them to their purposes, values, and various contexts.
EQ: How does media arts relate to its various contexts, purposes, and values? How does investigating these relationships inform and deepen the media artist's understanding and work?
Skills Examples
Research for a media arts project by reflecting, interviewing family and friends, and reading scholarly sources and create a toolkit for seventh graders interested in media arts.
Create a presentation of media arts products that inform an audience about various cultural values and perspectives. Include local and global events.
Create a presentation of media arts products that inform an audience about the cause and effect of a current social meme. Demonstrate the effective presentation of the effect on cultural identity.
Research the legal and technological implication of music sampling in the music industry and create a media arts project that evaluates the court decisions regarding sampling and the effects on media artworks and artists.
Vocabulary
Resources
Self
Others
Communication
Inform
Contexts
Legal
Technological
Message
Purpose
Meaning
Values
Culture
Trends
Power
Equality
Identity
Identity
Personal
Social
Cultural
Evaluate
Exemplary
Anchor Standards
Anchor Standard 11: Relate artistic ideas and works with societal, cultural, and historical context to deepen understanding.
EU: Media arts ideas, works, and processes are shaped by the imagination, creative processes, and by experiences, both within and outside of the arts.
EQ: How do media artists generate ideas? How can ideas for media arts productions be formed and developed to be effective and original?
Skills Examples
Use productive thinking and divergent thinking to list many, varied, and unusual ideas for a media arts product. Choose one idea to develop based on identified artistic goals and justify the choice. Use improvisation to develop a script/ storyboard for production.
In a group, provide constructive criticism for individual media arts products.
Collaboratively, apply agreed upon aesthetic criteria to suggest refinements for each product after active listening to each team member's inspiration, goals, and presentation context.
Using at least two art forms, outline a plan for a media arts product that serves as a PSA for a school service club, choosing stylistic conventions that support the two art forms and the product's purpose.
Exchange copies of media arts products with a classmate. In the spirit of exploration and experimentation, modify and refine a product to reflect personal goals and preferences. Meet and explain choices in modifications.
Vocabulary
Creativity
Productive thinking
Divergent thinking
Improvisation
Collaborate
Active listening
Combining ideas
Aesthetics
Appealing
Artistic taste
Design process
Prototype
Stylistic conventions
Techniques
Devices
Effects
Associated Principals
Elements of Design
Elements of Dance
Elements of Music
Anchor Standards
Anchor Standard 1: Generate and conceptualize artistic ideas and work.
Collaboratively apply aesthetic criteria in developing, proposing, and refining artistic ideas, plans, prototypes, and production processes for media arts productions, considering original inspirations, goals, and presentation context.
EU: Media artists plan, organize, and develop creative ideas, plans, and models into process structures that can effectively realize the artistic idea.
EQ: How do media artists organize and develop ideas and models into process structures to achieve the desired end product?
Skills Examples
Use productive thinking and divergent thinking to list many, varied, and unusual ideas for a media arts product. Choose one idea to develop based on identified artistic goals and justify the choice. Use improvisation to develop a script/ storyboard for production.
In a group, provide constructive criticism for individual media arts products.
Collaboratively, apply agreed upon aesthetic criteria to suggest refinements for each product after active listening to each team member's inspiration, goals, and presentation context.
Using at least two art forms, outline a plan for a media arts product that serves as a PSA for a school service club, choosing stylistic conventions that support the two art forms and the product's purpose.
Exchange copies of media arts products with a classmate. In the spirit of exploration and experimentation, modify and refine a product to reflect personal goals and preferences. Meet and explain choices in modifications.
Vocabulary
Creativity
Productive thinking
Divergent thinking
Improvisation
Collaborate
Active listening
Combining ideas
Aesthetics
Appealing
Artistic taste
Design process
Prototype
Stylistic conventions
Techniques
Devices
Effects
Associated Principals
Elements of Design
Elements of Dance
Elements of Music
Anchor Standards
Anchor Standard 2: Organize and develop artistic ideas and work.
Demonstrate understanding of associated principles, by consolidating production processes to demonstrate deliberate choices in organizing and integrating content and stylistic conventions in media arts productions.
EU: The forming, integration, and refinement of aesthetic components, principles and processes creates purpose, meaning and artistic quality in media artwork.
EQ: What is required to produce a media artwork that conveys purpose, meaning, and artistic quality? How do media artists improve/refine their work?
Skills Examples
Use productive thinking and divergent thinking to list many, varied, and unusual ideas for a media arts product. Choose one idea to develop based on identified artistic goals and justify the choice. Use improvisation to develop a script/ storyboard for production.
In a group, provide constructive criticism for individual media arts products.
Collaboratively, apply agreed upon aesthetic criteria to suggest refinements for each product after active listening to each team member's inspiration, goals, and presentation context.
Using at least two art forms, outline a plan for a media arts product that serves as a PSA for a school service club, choosing stylistic conventions that support the two art forms and the product's purpose.
Exchange copies of media arts products with a classmate. In the spirit of exploration and experimentation, modify and refine a product to reflect personal goals and preferences. Meet and explain choices in modifications.
Vocabulary
Creativity
Productive thinking
Divergent thinking
Improvisation
Collaborate
Active listening
Combining ideas
Aesthetics
Appealing
Artistic taste
Design process
Prototype
Stylistic conventions
Techniques
Devices
Effects
Associated Principals
Elements of Design
Elements of Dance
Elements of Music
Anchor Standards
Anchor Standard 3: Refine and complete artistic work.
Modify and refine media artworks, honing aesthetic quality and intentionally accentuating stylistic elements, to reflect an understanding of personal goals and preferences.
EU: The forming, integration, and refinement of aesthetic components, principles and processes creates purpose, meaning and artistic quality in media artwork.
EQ: What is required to produce a media artwork that conveys purpose, meaning, and artistic quality? How do media artists improve/refine their work?
Skills Examples
Use productive thinking and divergent thinking to list many, varied, and unusual ideas for a media arts product. Choose one idea to develop based on identified artistic goals and justify the choice. Use improvisation to develop a script/ storyboard for production.
In a group, provide constructive criticism for individual media arts products.
Collaboratively, apply agreed upon aesthetic criteria to suggest refinements for each product after active listening to each team member's inspiration, goals, and presentation context.
Using at least two art forms, outline a plan for a media arts product that serves as a PSA for a school service club, choosing stylistic conventions that support the two art forms and the product's purpose.
Exchange copies of media arts products with a classmate. In the spirit of exploration and experimentation, modify and refine a product to reflect personal goals and preferences. Meet and explain choices in modifications.
Vocabulary
Creativity
Productive thinking
Divergent thinking
Improvisation
Collaborate
Active listening
Combining ideas
Aesthetics
Appealing
Artistic taste
Design process
Prototype
Stylistic conventions
Techniques
Devices
Effects
Associated Principals
Elements of Design
Elements of Dance
Elements of Music
Anchor Standards
Anchor Standard 3: Refine and complete artistic work.