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As our students create more and more digital products—blog posts, videos, podcasts, e-books—they should be using images to enhance them. Images grab an audience’s attention, they can illustrate key concepts, set a certain tone, and present a more complete understanding of the ideas you’re putting out there.

And the internet is absolutely teeming with images students can grab and use in a matter of seconds. But in most cases, they SHOULD NOT GRAB. Despite the fact that these images are easy to get, using them may be illegal.

Use the information in this blog post to teach students to either create their own images or legally use images found online, including proper citation. 

Grade(s)

2, 6, 9, 10, 11, 12

Subject Area

Digital Literacy and Computer Science

Learning Resource Type

Classroom Resource

In this video segment from FRONTLINE: "Digital Nation" teens talk about why they use social networking sites like MySpace and Facebook. This video comes with discussion questions.

Grade(s)

5

Subject Area

Digital Literacy and Computer Science

Learning Resource Type

Classroom Resource

In this activity, students will use De Bono’s Six Thinking Hats, a problem-solving process, to discuss and evaluate the United States’ decision to use atomic weapons on Japan during World War II. This activity will allow students to think critically about this big decision while looking at it through a multitude of perspectives. By the end of this activity, the students will come to a decision as to what they would have done if they were to make this difficult decision.

This activity was created as a result of the DLCS COS Resource Development Summit.

Grade(s)

6

Subject Area

Digital Literacy and Computer Science
English Language Arts
Social Studies

Learning Resource Type

Learning Activity

Students learn to draw images by looping simple sequences of instructions. In the previous online lesson, loops were used to traverse a maze and collect treasure. Here, students use loops to create patterns. At the end of this stage, students will be given the opportunity to create their own images using loops.

This lesson gives a different perspective on how loops can create things in programming. Students will test their critical thinking skills by evaluating given code and determining what needs to be added in order to solve the puzzle. Students can also reflect on the inefficiency of programming without loops here because of how many blocks the program would require without the help of repeat loops.

Students will be able to:
- Count the number of times an action should be repeated and represent it as a loop.
- Decompose a shape into its largest repeatable sequence.
- Create a program that draws complex shapes by repeating simple sequences.

Note: You must create a free account to access and use this resource. 

Grade(s)

1

Subject Area

Digital Literacy and Computer Science

Learning Resource Type

Classroom Resource

Your challenge is to open the Cyber Safe by completing Quests to help make the connection between the real world and the digital world. The decisions made in your digital world affect you as much as those made in the real world. In fact, your digital decisions and behaviors can affect you more and for longer than decisions made in the real world--even with prospective employers and college applications!

Earn your Cyber Safety Expert badge by successfully completing the Quests and cracking the cyber safe.

LEARNING OBJECTIVES

When you have completed this activity you will:

  1. know how to be safe while on the Internet [Digital Citizen]

  2. understand online etiquette [Digital Citizen]

  3. understand the impact of online bullying [Digital Citizen]

Grade(s)

6, 7, 8

Subject Area

Digital Literacy and Computer Science

Learning Resource Type

Classroom Resource

Today, Carrie Anne is going to take a look at how those transistors we talked about during the last episode can be used to perform complex actions. With just two states, on and off, the flow of electricity can be used to perform a number of logical operations, which are guided by a branch of mathematics called Boolean Algebra. We’re going to focus on three fundamental operations - NOT, AND, and OR - and show how they were created in a series of really useful circuits. These simple electrical circuits lay the groundwork for our much more complex machines.

Grade(s)

6, 7

Subject Area

Digital Literacy and Computer Science

Learning Resource Type

Classroom Resource

Students will be introduced to a technology tool that enables Neil Harbisson, who is color blind, to “see” colors by listening to an audio tone that is assigned to a color, which is sent to him via bone conductivity.

This activity was created as a result of the DLCS COS Resource Development Summit.

Grade(s)

4

Subject Area

Digital Literacy and Computer Science
English Language Arts

Learning Resource Type

Learning Activity

This learning activity is a great way to add high interest to grade 5 standards. It can be used after the study of identifying and plotting points on coordinate planes, relating points and finding distances in a coordinate plane, graphing and interpreting data in a coordinate plane, making and interpreting line graphs, and basic computer skills. This activity can be completed as a partner activity/assessment or an independent activity/assessment.   

This learning activity was created as a result of the Girls Engaged in Math and Science (GEMS) Resource Development Project, in partnership with Dothan City Schools.

Grade(s)

5

Subject Area

Digital Literacy and Computer Science
Mathematics

Learning Resource Type

Learning Activity

Computer programs often need to process a sequence of symbols such as letters or words in a document, or even the text of another computer program. Computer scientists often use a finite-state automaton to do this. A finite-state automaton (FSA) follows a set of instructions to see if the computer will recognize the word or string of symbols. We will be working with something equivalent to a FSA—treasure maps!

The goal of the students is to find Treasure Island. Friendly pirate ships sail along a fixed set of routes between the islands in this part of the world, offering rides to travelers. Each island has two departing ships, A and B, which you can choose to travel on. You need to find the best route to Treasure Island. At each island you arrive at you may ask for either ship A or B (not both). The person at the island will tell you where your ship will take you to next, but the pirates don’t have a map of all the islands available. Use your map to keep track of where you are going and which ship you have traveled on.

 

Grade(s)

5, 6, 7, 8

Subject Area

Digital Literacy and Computer Science

Learning Resource Type

Classroom Resource

DLCS18.K.R1

Identify, demonstrate, and apply personal safe use of digital devices.

Unpacked Content

Knowledge

Students know:
  • how to identify responsible uses of devices.
  • how to identify responsible uses of software.
  • how to remember internet safety rules.

Skills

Students are able to:
  • identify responsible uses of devices: keeping them clean, correct methods for use.
  • identify responsible uses of software.
  • remember internet safety rules.

Understanding

Students understand that:
  • they are responsible for using devices carefully to ensure they work and do not get broken.
  • there are correct ways to use software.
  • it is important to follow all rules when working on a computer.
  • they should only work on a computer when an adult is helping them.

Vocabulary

  • information
  • devices
  • software

DLCS18.K.R2

Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

Unpacked Content

Knowledge

Students know:
  • how to recognize the work of others.

Skills

Students are able to:
  • identify that the work of others belongs to them.

Understanding

Students understand that:
  • when a person creates something that work belongs to them.

DLCS18.K.R3

Assess the validity and identify the purpose of digital content.

Unpacked Content

Knowledge

Students know:
  • how to identify sources of information.
  • the difference between fiction and non-fiction.

Skills

Students are able to:
  • identify sources as people, print, electronic.
  • understand the meaning of fiction and non-fiction.

Understanding

Students understand that:
  • they may get information from people, books, computers, etc.
  • some information is real and some is not.

Vocabulary

  • fiction
  • non-fiction

DLCS18.K.R4

Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

Unpacked Content

Knowledge

Students know:
  • to contact an adult when a computing issue arises.

Skills

Students are able to:
  • alert an adult when a computing issue arises.

Understanding

Students understand that:
  • it is best to alert an adult when a computing issue arises.

DLCS18.K.R5

Locate and curate information from digital sources to answer research questions.

Unpacked Content

Knowledge

Students know:
  • computers give access to information.
  • devices can record pictures, videos, and text.

Skills

Students are able to:
  • find information about a specific topic or to answer a specific question using a digital resource such as a webpage, ebook, and/or video when given support and guidance from an adult.

Understanding

Students understand that:
  • answers to questions can be found in digital resources such as a webpage, ebook, and/or video.

Vocabulary

  • video
  • text
  • image
  • webpage
  • ebook

DLCS18.K.R6

Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

Unpacked Content

Knowledge

Students know:
  • how to type or use speech to text to type basic letters and words.
  • how to delete letters and words.
  • how to resize an image.
  • how to move an image around.

Skills

Students are able to:
  • type and edit text.
  • resize and move images.

Understanding

Students understand that:
  • an artifact created digitally can be reviewed and revised easily and in the same platform.
  • text and images can be used together to convey an idea or information.

Vocabulary

  • text
  • image

DLCS18.K.2

Demonstrate use of input devices.

COS Examples

Examples: Mouse, touch screen, keyboard.

Unpacked Content

Knowledge

Students know:
  • input devices are used to manipulate computing devices or enter information.

Skills

Students are able to:
  • use a mouse, keyboard, or other input device to navigate on computing devices and enter information.

Understanding

Students understand that:
  • they may need to use other pieces of equipment to navigate, select programs, or enter information into a computing device.

Vocabulary

  • mouse
  • keyboard
  • screen

DLCS18.K.3

Distinguish between private and public information.

COS Examples

Example: Your birth date is private; your shirt color is public.

Unpacked Content

Knowledge

Students know:
  • passwords protect private information.
  • birth date, phone number, address are private information you should not share with strangers.

Skills

Students are able to:
  • identify information that should remain private.
  • identify information that can be made public.

Understanding

Students understand that:
  • keeping certain information private keeps them safe.

Vocabulary

  • password
  • private
  • public

DLCS18.K.4

Identify age-appropriate methods for keeping personal information private.

COS Examples

Example: Keeping passwords, name, address, and phone number confidential.

Unpacked Content

Knowledge

Students know:
  • how to keep their passwords private.
  • how to keep their personal information private.

Skills

Students are able to:
  • not tell others their private information such as passwords, address, and phone number.

Understanding

Students understand that:
  • keeping certain information private keeps them safe.
  • some information about them help people find them.

Vocabulary

  • password
  • private
  • public

DLCS18.K.5

Demonstrate appropriate behaviors for working with others responsibly and kindly.

COS Examples

Examples: Face-to-face collaborative groups or interactions, online interactions, role play.

Unpacked Content

Knowledge

Students know:
  • taking turns is important to getting a task done on or off a computing device.
  • speaking/typing and behaving in a respectful way is important to getting a task done.

Skills

Students are able to:
  • take turns on and off a computing device.
  • speak/type and behave in a respectful way on and off a device.

Understanding

Students understand that:
  • taking turns is necessary for positive and productive communication on and/or off a computing device.
  • being respectful on and/or off a computing device looks the same.

Vocabulary

  • respect
  • task
  • communicate
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