Gimkit Vocabulary Review

Learning Resource Type

Learning Activity

Subject Area

English Language Arts

Grade(s)

6

Overview

Students will show comprehension of key vocabulary by playing a digital learning game on Gimkit. This is a review of the 11 vocabulary terms from Welcome to the Underworld in a paired reading with Chapter 18 of The Lightning Thief

This resource was created in partnership with Dothan City Schools.

Phase

After/Explain/Elaborate
English Language Arts (2021) Grade(s): 6

ELA21.6.27

Discover word meanings by analyzing word parts, examining connotation and denotation, or using print or digital reference tools.

UP:ELA21.6.27

Vocabulary

  • Word parts
  • Connotation
  • Denotation
  • Print reference tools
  • Digital reference tools

Knowledge

Students know:
  • The meaning of words can be identified by examining the word's morphological structure or its connotation or denotation.
  • Strategies for using print and digital reference tools.

Skills

Students are able to:
  • Use word parts, connotation, and/or denotation to determine word meanings.
  • Use reference tools to determine word meanings.

Understanding

Students understand that:
  • If they encounter an unfamiliar or unknown word in text, they should use a strategy to discover the word meaning or consult a reference tool to find the word meaning.
English Language Arts (2021) Grade(s): 6

ELA21.6.28

Discover word meanings through active listening in various contexts.

UP:ELA21.6.28

Vocabulary

  • Active listening

Knowledge

Students know:
  • Active listening skills.

Skills

Students are able to:
  • Learn the meanings of unfamiliar words through active listening in contexts such as classroom discussions, oral presentations, and digital formats.

Understanding

Students understand that:
  • They can learn the meaning of unfamiliar or unknown spoken words by using active listening skills.

Learning Objectives

Through the use of Gimkit (a digital game board), students can demonstrate knowledge of key vocabulary definitions, word meanings, active listening, and important details from the paired readings they have completed. 

Activity Details

The students will be able to play a digital game via Gimkit to demonstrate learned vocabulary and details from the paired readings: The Lightning Thief and Welcome to the Underworld

Student Steps to play Gimkit:

1. Students will need to go to https://www.gimkit.com/join

2. The students will need to enter the specific game code that the teacher creates (see teacher steps). Be sure and tell students to use their real names or the initials of their names.

Teacher Steps to play Gimkit:

1. Go to the link here for the game that is already created.

2. On the left side of the screen select "Play Live," select the "classic game mode," choose how long to play the game (I usually play for 7 minutes), hit "continue" and give the students the game code. Let the students play and the top 3 winners will be displayed when the game is over. 

Assessment Strategies

The teacher can review the student report to evaluate student accuracy in discovering word meanings in the game. The faster the student answers the better scores students can receive in the game. Students can improve their speed by having the teacher say the terms out loud as the students actively listen for word meanings throughout the game. 

Acceleration

Advanced Options:  Students can make their own Gimkit game and create their own questions to stump each other.

Intervention

Tier 2 Interventions: Students can be partnered in teams of two. Students could have access to their notebooks from the previous activities to use their definitions during the game.

Variation Tips

 

 

Background / Preparation

Teachers need to make sure they have access to the website Gimkit through their school computers. Accessing the game requires teachers to sign up first, this is free.

Students will need their own device connected to the internet (for example a Chromebook) to play the game. Students do not have to sign up to play. Instructions are included for how to play on the website. Options for individual practice or whole-class games are included.

Learning Activity (Before)

Total Duration

16 to 30 Minutes

Learning Activity (During)

Learning Activity (After)

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