Count Me In! Matching Game

Learning Resource Type

Learning Activity

Subject Area

Mathematics

Grade(s)

K

Overview

This activity has students practicing matching numerals to sets of objects by using drag and drop on a computer device. Students will match a numeral to the correct object set that represents the numeral. 

This activity results from the ALEX Resource Development Summit.

Phase

After/Explain/Elaborate
Mathematics (2019) Grade(s): KG

MA19.K.3

Write numerals from 0 to 20.

UP:MA19.K.3

Vocabulary

  • Numeral
  • Number

Knowledge

Students know:
  • how to match numeral name with sets of objects.

Skills

Students are able to:
  • write numerals from 0 to 20.
  • Represent numbers from 0 to 20.

Understanding

Students understand that:
  • a written numeral represents a number of objects.

Learning Objectives

Students will represent a number of objects with a written numeral.

Activity Details

The student will use an internet-connected device to play the drag and drop counting game. In the game, students will drag the correct numeral to each set of objects.

Students should draw a representation for each numeral and matching object set in their math journals. 

Assessment Strategies

The teacher will observe the students while they are working. Student recordings will represent a number of objects with a written numeral.

Background / Preparation

The teacher will need to provide the link to students and an internet-connected device. 

Students will need math journals to record responses. 

Learning Activity (Before)

Total Duration

0 to 15 Minutes

Learning Activity (After)

ALSDE LOGO