Learning Resource Type

Learning Activity

Count Me In! Matching Game

Subject Area

Mathematics

Grade(s)

K

Overview

This activity has students practicing matching numerals to sets of objects by using drag and drop on a computer device. Students will match a numeral to the correct object set that represents the numeral. 

This activity results from the ALEX Resource Development Summit.

    Mathematics (2019) Grade(s): KG

    MA19.K.3

    Write numerals from 0 to 20.

    Unpacked Content

    UP:MA19.K.3

    Vocabulary

    • Numeral
    • Number

    Knowledge

    Students know:
    • how to match numeral name with sets of objects.

    Skills

    Students are able to:
    • write numerals from 0 to 20.
    • Represent numbers from 0 to 20.

    Understanding

    Students understand that:
    • a written numeral represents a number of objects.

    Phase

    After/Explain/Elaborate
    Learning Objectives

    Learning Objectives

    Students will represent a number of objects with a written numeral.

    Activity Details

    The student will use an internet-connected device to play the drag and drop counting game. In the game, students will drag the correct numeral to each set of objects.

    Students should draw a representation for each numeral and matching object set in their math journals. 

    Assessment Strategies

    Assessment Strategies

    The teacher will observe the students while they are working. Student recordings will represent a number of objects with a written numeral.

    Approximate Duration

    Total Duration

    0 to 15 Minutes

    Related Learning Activities

    Learning Activity (Before)

    Learning Activity (After)

    Background and Preparation

    Background / Preparation

    The teacher will need to provide the link to students and an internet-connected device. 

    Students will need math journals to record responses. 

    Digital Tools / Resources

    ALSDE LOGO