The Personal Computer Revolution: Crash Course Computer Science #25

Learning Resource Type

Classroom Resource

Subject Area

Digital Literacy and Computer Science

Grade(s)

9, 10, 11, 12

Overview

We're going to talk about the birth of personal computing. Up until the early 1970s components were just too expensive, or underpowered, for making a useful computer for an individual, but this would begin to change with the introduction of the Altair 8800 in 1975. In the years that follow, we'll see the founding of Microsoft and Apple and the creation of the 1977 Trinity: The Apple II, Tandy TRS-80, and Commodore PET 2001. These new consumer-oriented computers would become a huge hit, but arguably the biggest success of the era came with the release of the IBM PC in 1981. IBM completely changed the industry as its "IBM compatible" open architecture consolidated most of the industry except for, notably, Apple. Apple chose a closed architecture forming the basis of the Mac versus PC debate that rages today. But in 1984, when Apple was losing market share fast it looked for a way to offer a new user experience like none other - which we'll discuss next time.

Digital Literacy and Computer Science (2018) Grade(s): 09-12

DLCS18.HS.22

Research the impact of computing technology on possible career pathways.

UP:DLCS18.HS.22

Vocabulary

  • computing technology

Knowledge

Students know:
  • computing technology can impact careers both positively and negatively.

Skills

Students are able to:
  • recognize that changes in technology will affect future career opportunities (examples: taxi cabs vs. ride sharing; self-driving vehicles vs. over
  • the
  • road trucking; change in space needed at colleges as students transition to online courses).

Understanding

Students understand that:
  • being mindful of changes in technology can make one aware of potential changes in future industry.
Digital Literacy and Computer Science (2018) Grade(s): 09-12

DLCS18.HS.23

Debate the positive and negative effects of computing innovations in personal, ethical, social, economic, and cultural spheres.

UP:DLCS18.HS.23

Vocabulary

  • innovation
  • ethics
  • social
  • economic

Knowledge

Students know:
  • how to discuss positive and negative effects of computing innovations in multiple contexts.
  • that changes in computing innovations can have a range of effects in many contexts.
  • how to communicate their beliefs about computing innovations and the effects caused by advances.

Skills

Students are able to:
  • recognize that innovations can have both positive and negative consequences.
  • identify positive and negative effects of innovation.
  • communicate support for or against innovation.

Understanding

Students understand that:
  • advancements can also have drawbacks.
  • we are in a state of change that will require adaptation and education to be a constant.

CR Resource Type

Audio/Video

Resource Provider

PBS

License Type

CUSTOM

Accessibility

Video resources: includes closed captioning or subtitles
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