When Do Memes Stop Being Funny?

Learning Resource Type

Classroom Resource

Subject Area

Digital Literacy and Computer Science

Grade(s)

9, 10, 11, 12

Overview

"Old meme is old." But why is this such a bad thing? Once the height of internetiness, the sight of a LOLCat is now unforgivable. Memes become passe very quickly: after just months or even weeks of a new meme, we tire of the once hugely popular joke. Why does this happen, and so rapidly? Is it a reflection of the sheer volume of visual information we absorb from the internet? Or, does it say something about this specific visual culture? 

Digital Literacy and Computer Science (2018) Grade(s): 09-12

DLCS18.HS.23

Debate the positive and negative effects of computing innovations in personal, ethical, social, economic, and cultural spheres.

UP:DLCS18.HS.23

Vocabulary

  • innovation
  • ethics
  • social
  • economic

Knowledge

Students know:
  • how to discuss positive and negative effects of computing innovations in multiple contexts.
  • that changes in computing innovations can have a range of effects in many contexts.
  • how to communicate their beliefs about computing innovations and the effects caused by advances.

Skills

Students are able to:
  • recognize that innovations can have both positive and negative consequences.
  • identify positive and negative effects of innovation.
  • communicate support for or against innovation.

Understanding

Students understand that:
  • advancements can also have drawbacks.
  • we are in a state of change that will require adaptation and education to be a constant.

CR Resource Type

Audio/Video

Resource Provider

PBS

License Type

CUSTOM
ALSDE LOGO