Learning Resource Type

Classroom Resource

Psychology of Computing: Crash Course Computer Science #38

Subject Area

Digital Literacy and Computer Science

Grade(s)

9, 10, 11, 12

Overview

This video will discuss some psychological considerations in building computers, like how to make them easier for humans to use, the uncanny valley problem when humanoid robots get more and more humanlike, and strategies to make our devices work better with us by incorporating our emotions and even altering our gaze.

    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.2

    Explain how computing systems are often integrated with other systems and embedded in ways that may not be apparent to the user.

    Unpacked Content

    UP:DLCS18.HS.2

    Knowledge

    Students know:
    • that many electronic devices we encounter are comprised of multiple complex systems.

    Skills

    Students are able to:
    • identify examples of complex computing systems in everyday life.
    • explain how computing systems are often integrated with other systems and embedded in ways that may not be apparent to most users.

    Understanding

    Students understand that:
    • complex computing systems exist that integrate computing systems with one another in ways that may not be apparent to the user.
    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.23

    Debate the positive and negative effects of computing innovations in personal, ethical, social, economic, and cultural spheres.

    Unpacked Content

    UP:DLCS18.HS.23

    Vocabulary

    • innovation
    • ethics
    • social
    • economic

    Knowledge

    Students know:
    • how to discuss positive and negative effects of computing innovations in multiple contexts.
    • that changes in computing innovations can have a range of effects in many contexts.
    • how to communicate their beliefs about computing innovations and the effects caused by advances.

    Skills

    Students are able to:
    • recognize that innovations can have both positive and negative consequences.
    • identify positive and negative effects of innovation.
    • communicate support for or against innovation.

    Understanding

    Students understand that:
    • advancements can also have drawbacks.
    • we are in a state of change that will require adaptation and education to be a constant.
    Link to Resource

    CR Resource Type

    Audio/Video

    Resource Provider

    PBS
    Accessibility

    Accessibility

    Video resources: includes closed captioning or subtitles
    License

    License Type

    CUSTOM
    ALSDE LOGO