Thirteen Colonies

Learning Resource Type

Learning Activity

Subject Area

Social Studies

Grade(s)

5

Overview

This activity can serve as a companion activity after students have been learning about the Thirteen Colonies. The Time Zone X activity asks students to think about important events during this time period and put them in chronological order. This game can be used whole class, as a cooperative learning activity, or as an independent practice or assessment tool. 

This activity results from the ALEX Resource Gap Project.

Phase

During/Explore/Explain
After/Explain/Elaborate
Social Studies (2010) Grade(s): 5

SS10.5.5

Explain the early colonization of North America and reasons for settlement in the Northern, Middle, and Southern colonies, including geographic features, landforms, and differences in climate among the colonies.

UP:SS10.5.5

Vocabulary

  • colonization
  • representative government
  • geographic features
  • rule of law

Knowledge

Students know:
  • The location of the various colonies was based upon many factors such as geographic location, landforms, and climate. Colonial development was often influenced by the desire for religious freedom.
  • Many distinguishing factors of colonial governments continue to influence the development of the United States.

Skills

Students are able to:
  • Locate colonies on a physical and political map.

Understanding

Students understand that:
  • That a variety of geographic, religious, and socio-political factors influenced the location of the various colonial settlements.
  • The emerging colonial governments had lasting effects still evident today.

Learning Objectives

  • The student will sort related events from the early colonization of North America in chronological order using an interactive timeline tool.
  • The student will explain the relationships between events on the timeline by designing their own interactive game.

Activity Details

This activity is best used after teaching a lesson on the early colonization of North America. Below are some ways that you can incorporate this game into a lesson. There are several ways this game can be used:

  • Play Time Zone X as part of your instruction, in either a whole group or small group setting. Project the game on the board and have students share their ideas and discuss where they think the cards belong and why.
  • Incorporate Time Zone X as a cooperative learning activity. Invite students to work collaboratively with a partner or group and explain their thinking as they select where to place each event on the timeline.
  • Have students play Time Zone X multiple times to collect more artifacts and try to beat their personal best score. 
  • Challenge students to create their own game including different events from this time period than the game. 

 

Assessment Strategies

Time Zone X itself can be used as an assessment tool.

You can also assess student learning by having students create their own timeline game and include the cards from the game online, as well as additional cards made from other learning.

Students can play their games with a peer and sort the cards chronologically (with no more than 8-10 cards).

 

Variation Tips

You may choose to play this game as a whole class first, so students understand how to place the cards. In addition, students with disabilities or learning deficits may need their Time Zone X cards to be accommodated/modified to fit their present levels of performance. This game can easily be adapted to a physical game for students who may not have 1-1 access to a device, or may not be proficient at using a computer. 

If you have a paid BrainPop account, you may choose to have students watch the BrainPop video, "Thirteen Colonies" before playing the game and integrate it into your lesson. You can view the video with a paid subscription to BrainPOP.

Background / Preparation

The teacher should preview the game before presenting it to students and make sure that the classroom is equipped with compatible playing devices.

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