Bioluminescent Sealife

Learning Resource Type

Learning Activity

Subject Area

Arts Education
Science

Grade(s)

4

Overview

Students will demonstrate their knowledge of animals with bioluminescent characteristics by collaboratively creating a sea animal out of glow in the dark slime. Students will then display their sea animal for the class and explain why their animal uses bioluminescence to survive.  

This activity was created as a result of the Arts COS Resource Development Summit.

Phase

After/Explain/Elaborate
Arts Education (2017) Grade(s): 4 - Visual Arts

AE17.VA.4.2

Collaboratively design and create artwork that has meaning and purpose.

UP:AE17.VA.4.2

Vocabulary

  • Constructed environment
  • Cultural traditions
  • Digital format
  • Engagement
  • Tertiary color
  • Preservation
  • Proportion
  • Principles of design
    • Unity
  • Shade
  • Style
  • Tints & shades

Essential Questions

EU: Artists and designers shape artistic investigations, following or breaking with traditions in pursuit of creative artmaking goals.
EQ: How does knowing the contexts, histories, and traditions of art forms help create works of art and design? Why do artists follow or break from established traditions? How do artists determine what resources and criteria are needed to formulate artistic investigations?

Skills Examples

  • Create a list of multiple ideas, sketches, or thumbnail-sketches before beginning the final version of an artwork.
  • Identify, select, and vary art materials, tools and processes to achieve desired results in their artwork.
  • Brainstorm (alone or with others) potential art styles for a given piece of art, such as Monet's Water Lilies.
  • Create an artwork from direct observation (still-life, self-portrait, figure drawing, etc.).
  • Design a two-dimensional drawings of a futuristic art room, town, or planet
  • Use wood, found objects, wire, paper, or clay-based materials to construct a three-dimensional form.
  • Locate business logos in the community and explore the visual arts skills and materials that were used to create these works.
  • Engage in group critiques of one's work and the work of others.
  • Experiment with art materials by using them in unusual and creative ways to express ideas and convey meaning.
  • Use and care for materials, tools, and equipment in a manner that prevents danger to oneself and others.
  • Mix equal parts of a primary and a secondary color located beside each other on the color wheel to create a tertiary color.
  • Use the design principles of repetition and alignment to add visual unity to an artwork.
  • Create a painting using a monochromatic color scheme by using one color (red) adding white to create a tint (a lighter value--pink) and adding black to the color (red) to create a shade (darker value).

Anchor Standards

Anchor Standard 1: Generate and conceptualize artistic ideas and work.

Learning Objectives

Students will collaboratively design and create a three-dimensional sea animal from glow in the dark slime.  Students will describe reasons their sea animal uses bioluminescence to survive.

Activity Details

This learning activity will work best if used after teaching a lesson on bioluminescence.

Visit the website:  American Museum of Natural History: Marine Biology - They Glow! and read the information under "They Glow" and "Other Glow-in-the-Dark Creatures" together. Visit each of the Ology FlipCards and read the information together. Place students in pairs and distribute the materials to make glow-in-the-dark slime. 

Materials per group of 2 students:

 5 oz. of Elmer's glow-in-the-dark glue

½ tbsp. baking soda 

1 tbsp. contact lens solution

Bowl

Directions for slime:  Pour the entire bottle of Elmer’s Glow in the Dark Glue into the bowl. Add ½ tbsp. of baking soda and mix thoroughly. Then add 1 tbsp. of contact lens solution. Mix until solution gets thick and slime begins to form. Take out the slime and begin kneading it with both hands. If needed, add another ¼ tbsp. of contact lens solution to make the slime less sticky. Once the slime is ready, students may start creating!  

Students will design and create a sea animal that uses bioluminescence. The sea animals will be on display for the class to view. Students should be able to explain reasons their animal glows in the dark (to find a mate, for food, or to escape predators).

Assessment Strategies

Students will be assessed based on the completion of a three-dimensional sea animal displayed for the class.  Students will also be assessed based on the ability to describe adequate reasons their animal uses bioluminescence to survive.  

Background / Preparation

Teachers need to have a projector and a computer connected to the internet to watch the video.  It might also be helpful to already have the slime prepared in advance in an effort to save time.

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