Learning Resource Type

Classroom Resource

The Cold War and Consumerism: Crash Course Computer Science #24

Subject Area

Social Studies
Digital Literacy and Computer Science

Grade(s)

9, 10, 11, 12

Overview

We’re going to step back from hardware and software, and take a closer look at how the backdrop of the cold war and space race and the rise of consumerism and globalization brought us from huge, expensive codebreaking machines in the 1940s to affordable handhelds and personal computers in the 1970s. This is an era that saw huge government-funded projects - like the race to the moon. And afterward, a shift towards the individual consumer, commoditization of components, and the rise of the Japanese electronics industry.

    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.22

    Research the impact of computing technology on possible career pathways.

    Unpacked Content

    UP:DLCS18.HS.22

    Vocabulary

    • computing technology

    Knowledge

    Students know:
    • computing technology can impact careers both positively and negatively.

    Skills

    Students are able to:
    • recognize that changes in technology will affect future career opportunities (examples: taxi cabs vs. ride sharing; self-driving vehicles vs. over
    • the
    • road trucking; change in space needed at colleges as students transition to online courses).

    Understanding

    Students understand that:
    • being mindful of changes in technology can make one aware of potential changes in future industry.
    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.23

    Debate the positive and negative effects of computing innovations in personal, ethical, social, economic, and cultural spheres.

    Unpacked Content

    UP:DLCS18.HS.23

    Vocabulary

    • innovation
    • ethics
    • social
    • economic

    Knowledge

    Students know:
    • how to discuss positive and negative effects of computing innovations in multiple contexts.
    • that changes in computing innovations can have a range of effects in many contexts.
    • how to communicate their beliefs about computing innovations and the effects caused by advances.

    Skills

    Students are able to:
    • recognize that innovations can have both positive and negative consequences.
    • identify positive and negative effects of innovation.
    • communicate support for or against innovation.

    Understanding

    Students understand that:
    • advancements can also have drawbacks.
    • we are in a state of change that will require adaptation and education to be a constant.
    Social Studies (2010) Grade(s): 9 - World History

    SS10.WH.15

    Describe post-World War II realignment and reconstruction in Europe, Asia, and Latin America, including the end of colonial empires.

    Unpacked Content

    UP:SS10.WH.15

    Vocabulary

    • Chinese Communist Revolution
    • Cuban Revolution
    • Yalta Conference
    • Potsdam Conference
    • Iron Curtain
    • Truman Doctrine
    • Marshall Plan
    • United Nations
    • North Atlantic Treaty Organization
    • Warsaw Pact
    • Cold War
    • Korean War
    • Berlin Wall
    • Cuban Missile Crisis
    • Vietnam War

    Knowledge

    Students know:
    • How to describe the realignment and reconstruction of Europe, Asia, and Latin America after WWII.

    Skills

    Students are able to:
    • Develop descriptions of historical situations using resources that include literature, visual and auditory arts, maps, and other primary and secondary resources.
    • Explain relationships among historical situations, citing specific evidence to support the student's position.

    Understanding

    Students understand that:
    • Europe, Asia, and Latin America were each realigned and reconstructed after WWII.
    Link to Resource

    CR Resource Type

    Audio/Video

    Resource Provider

    PBS
    Accessibility

    Accessibility

    Video resources: includes closed captioning or subtitles
    License

    License Type

    CUSTOM
    ALSDE LOGO