Learning Resource Type

Classroom Resource

Electronic Computing: Crash Course Computer Science #2

Subject Area

Digital Literacy and Computer Science

Grade(s)

9, 10, 11, 12

Overview

We ended the last episode at the start of the 20th century with special-purpose computing devices such as Herman Hollerith’s tabulating machines. But the scale of human civilization continued to grow, as did the demand for more sophisticated and powerful devices. Soon, these cabinet-sized electro-mechanical computers would grow into room-sized behemoths that were prone to errors. But it was these computers that would help usher in a new era of computation - electronic computing.

    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.22

    Research the impact of computing technology on possible career pathways.

    Unpacked Content

    UP:DLCS18.HS.22

    Vocabulary

    • computing technology

    Knowledge

    Students know:
    • computing technology can impact careers both positively and negatively.

    Skills

    Students are able to:
    • recognize that changes in technology will affect future career opportunities (examples: taxi cabs vs. ride sharing; self-driving vehicles vs. over
    • the
    • road trucking; change in space needed at colleges as students transition to online courses).

    Understanding

    Students understand that:
    • being mindful of changes in technology can make one aware of potential changes in future industry.
    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.23

    Debate the positive and negative effects of computing innovations in personal, ethical, social, economic, and cultural spheres.

    Unpacked Content

    UP:DLCS18.HS.23

    Vocabulary

    • innovation
    • ethics
    • social
    • economic

    Knowledge

    Students know:
    • how to discuss positive and negative effects of computing innovations in multiple contexts.
    • that changes in computing innovations can have a range of effects in many contexts.
    • how to communicate their beliefs about computing innovations and the effects caused by advances.

    Skills

    Students are able to:
    • recognize that innovations can have both positive and negative consequences.
    • identify positive and negative effects of innovation.
    • communicate support for or against innovation.

    Understanding

    Students understand that:
    • advancements can also have drawbacks.
    • we are in a state of change that will require adaptation and education to be a constant.
    Link to Resource

    CR Resource Type

    Audio/Video

    Resource Provider

    PBS
    Accessibility

    Accessibility

    Video resources: includes closed captioning or subtitles
    License

    License Type

    Custom
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