The Four Factors of Fair Use

Learning Resource Type

Classroom Resource

Subject Area

Digital Literacy and Computer Science

Grade(s)

7

Overview

Kids can be voracious consumers -- and creators -- of media, and it's easier than ever for them to find and share digital content online. But do middle-schoolers know about concepts like fair use, copyright, and public domain? Give students a framework they can use to better understand how fair use works in the real world.

Students will be able to:
  • define the terms "copyright," "public domain," and "fair use".
  • identify the purpose of the Four Factors of Fair Use.
  • apply fair use to real-world examples, making a case for or against.

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Digital Literacy and Computer Science (2018) Grade(s): 7

DLCS18.7.11

Demonstrate positive, safe, legal, and ethical habits when creating and sharing digital content and identify the consequences of failing to act responsibly.

UP:DLCS18.7.11

Knowledge

Students know:
  • safe, legal, and ethical habits to use when creating and sharing digital content and that failing to do so can have negative consequences.

Skills

Students are able to:
  • use safe, legal, and ethical habits when creating and sharing digital content.
  • identify consequences of failing to use safe, legal, and ethical habits when creating and sharing digital content.

Understanding

Students understand that:
  • consequences exist for failing to use positive, safe, legal, and ethical habits when creating and sharing digital content.

CR Resource Type

Lesson/Unit Plan

Resource Provider

Other

License Type

CUSTOM

Resource Provider other

Common Sense Media
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