Behaving Ethically Online: Ethics and Empathy

Learning Resource Type

Classroom Resource

Subject Area

Digital Literacy and Computer Science

Grade(s)

4, 5, 6

Overview

In this lesson, students are introduced to the idea that “hot” emotional states such as anger or excitement can make it harder for them to control how they act. They also discuss the concept of empathy and look at the ways in which digital communication can make it harder to feel empathy for other people. Students then read scenarios that portray two sides of an online conflict and consider how to resolve them, using their discussion to build a list of tools for emotional management and conflict resolution online. Finally, students create a media product that explains and reminds them of one of those tools.

Students will:

  • learn to identify “hot” emotional states and their effects on decision-making
  • practice extending empathy to the online context
  • identify differences between online and offline communication
  • explore moral dilemmas relating to online communication
  • learn skills for managing emotions during online interactions
  • practice preventing and managing conflict during online interactions
  • create a media product
Digital Literacy and Computer Science (2018) Grade(s): 4

DLCS18.4.R6

Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

UP:DLCS18.4.R6

Vocabulary

  • multimedia
  • artifacts
  • Children's Online Privacy Protection Act (COPPA)

Knowledge

Students know:
  • how to use a variety of digital tools in which they can create or revise authentic artifacts to share their knowledge.

Skills

Students are able to:
  • design and create authentic artifacts using approved digital tools that meet COPPA guidelines.
  • review an authentic artifact to revise with new or additional information.

Understanding

Students understand that:
  • everyone can be an author, producer, director, etc.
  • using digital tools.
Digital Literacy and Computer Science (2018) Grade(s): 4

DLCS18.4.12

Use basic features of digital tools to communicate key ideas and details in a way that informs and/or persuades.

UP:DLCS18.4.12

Vocabulary

  • digital tools
  • communicate
  • key ideas
  • informs
  • persuades

Knowledge

Students know:
  • digital tools are available that enable them to inform others.
  • digital tools are available that enable them to persuade others.

Skills

Students are able to:
  • use basic features such as headings, text, and images to communicate key ideas that inform and/or persuade.

Understanding

Students understand that:
  • digital tools can be used to communicate by informing and/or persuade others.
Digital Literacy and Computer Science (2018) Grade(s): 5

DLCS18.5.R6

Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

UP:DLCS18.5.R6

Vocabulary

  • multimedia
  • artifacts
  • Children's Online Privacy Protection Act (COPPA)

Knowledge

Students know:
  • how to use a variety of digital tools in which they can create or revise authentic artifacts to share their knowledge.

Skills

Students are able to:
  • design and create authentic artifacts using approved digital tools that meet COPPA standards.
  • review an authentic artifact to revise with new or additional information.

Understanding

Students understand that:
  • everyone can be an author, producer, director, etc.
  • using digital tools.
Digital Literacy and Computer Science (2018) Grade(s): 5

DLCS18.5.14

Analyze the impact of social media on individuals, families, and society.

UP:DLCS18.5.14

Vocabulary

  • analyze
  • impact
  • social media
  • society

Knowledge

Students know:
  • that social media can impact how individuals, families, and society interact.

Skills

Students are able to:
  • analyze the social media use of individuals, families, and society and discuss possible impacts.

Understanding

Students understand that:
    individuals, families, and society communicates with social media that can have a positive or negative impact.
Digital Literacy and Computer Science (2018) Grade(s): 5

DLCS18.5.16

Use advanced features of digital tools and media-rich resources to communicate key ideas and details in a way that informs, persuades, and/or entertains.

UP:DLCS18.5.16

Vocabulary

  • key ideas
  • informs
  • persuades
  • entertains
  • media-rich
  • communicate
  • digital tools
  • collaborate
  • online environment
  • tutorial

Knowledge

Students know:
  • how to use advanced features of digital tools to inform, persuade, and/or entertain.

Skills

Students are able to:
  • design communications using advanced features of various digital tools to informs, persuades, and/or entertains.
  • locate and follow directions or tutorials for working with digital tools.
  • use media-rich features such as audio and/or video.

Understanding

Students understand that:
  • many digital tools are available to communicate key ideas and details.
  • directions or tutorials can be located online to assist with creation.
  • there are multiple ways to communicate the same information.
Digital Literacy and Computer Science (2018) Grade(s): 6

DLCS18.6.R6

Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

UP:DLCS18.6.R6

Knowledge

Students know:
  • feedback is important in a design process.

Skills

Students are able to:
  • create a multimedia artifact.
  • critique the work of others.
  • revise their work based on feedback received.

Understanding

Students understand that:
  • much like the writing process, design of a multimedia artifact nets the best results when creators have the opportunity to be given feedback and revise as needed.

CR Resource Type

Lesson/Unit Plan

Resource Provider

MediaSmarts Canada

License Type

Custom
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