Fashion and Design

Learning Resource Type

Classroom Resource

Subject Area

Digital Literacy and Computer Science

Grade(s)

5, 6, 7, 8

Overview

In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker. 

Fashion & Design is a complete theme designed to be completed over eight, 45-75 minute, sessions. For each Activity, students will watch a series of videos and create one coding project with opportunities to personalize their work using “Add-Ons”, which are mini-coding challenges that build on top of the core project.

This unit contains eight lessons which culminate in a unit project. Lessons can be completed individually if students have some experience with Scratch. 

Be sure to review the Materials tab for the lesson plan, starter guide, and more.

Users will need a Google account to use this resource.  

Digital Literacy and Computer Science (2018) Grade(s): 5

DLCS18.5.2

Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.

UP:DLCS18.5.2

Vocabulary

  • algorithm
  • debug
  • detect
  • logical errors

Knowledge

Students know:
  • an algorithm is a logical set of steps to solve a problem.
  • detecting and debugging logical errors within an algorithm will ensure the algorithm serves to solve a problem successfully.

Skills

Students are able to:
  • create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.

Understanding

Students understand that:
  • debugging an algorithm is searching for logical errors within the algorithm.
  • an algorithm is a set of steps to solve a problem.
  • how to create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.
Digital Literacy and Computer Science (2018) Grade(s): 5

DLCS18.5.6

Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs.

UP:DLCS18.5.6

Vocabulary

  • program
  • block-based visual programming
  • environment
  • arithmetic operators
  • conditionals
  • repetition

Knowledge

Students know:
  • how to create a working program in a block-based visual programming environment.
  • reasons for using arithmetic operators, conditionals, and repetition in programs.

Skills

Students are able to:
  • create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs.

Understanding

Students understand that:
  • arithmetic operators, conditionals, and repetition in programs make more operations possible and can reduce the complexity or length of code.
Digital Literacy and Computer Science (2018) Grade(s): 6

DLCS18.6.8

Create a program that initializes a variable.

UP:DLCS18.6.8

Vocabulary

  • initialize

Knowledge

Students know:
  • that updating a variable during a program changes the initial value set, so variables need to be initialized (set to the original value) at the start or end of a task or program.

Skills

Students are able to:
  • set variables back to their original values upon start
  • up or completion of a task or program.

Understanding

Students understand that:
  • variables need to be initialized for programs to work properly more than once.
Digital Literacy and Computer Science (2018) Grade(s): 7

DLCS18.7.3

Create algorithms that demonstrate sequencing, selection or iteration.

UP:DLCS18.7.3

Vocabulary

  • algorithm
  • sequence
  • selection
  • iteration

Knowledge

Students know:
  • how to use the programming structures to create algorithms and how many algorithms make use of all three programming structures.

Skills

Students are able to:
  • create and recognize various programming structures found in algorithms.

Understanding

Students understand that:
  • each structure sequencing, selections, and iterations have a purpose.
Digital Literacy and Computer Science (2018) Grade(s): 7

DLCS18.7.4

Design a complex algorithm that contains sequencing, selection or iteration.

UP:DLCS18.7.4

Vocabulary

  • algorithm
  • sequence
  • selection
  • iteration

Knowledge

Students know:
  • how to use the programming structures to design complex algorithms that make use of all three programming structures sequencing, selections, and iterations.

Skills

Students are able to:
  • design complex algorithms using the various programming structures found in algorithms.

Understanding

Students understand that:
  • complex algorithms contain sequencing, selections, and iterations.
Digital Literacy and Computer Science (2018) Grade(s): 7

DLCS18.7.7

Create a program that updates the value of a variable in the program.

UP:DLCS18.7.7

Vocabulary

  • program
  • value

Knowledge

Students know:
  • how to update variables throughout their programs.

Skills

Students are able to:
  • write complex programs where variables can be changed while a program is running.

Understanding

Students understand that:
  • variables can be changed while a program runs.
  • changes to variables could trigger other events within a program.
Digital Literacy and Computer Science (2018) Grade(s): 8

DLCS18.8.3

Create an algorithm using a programming language that includes the use of sequencing, selections, or iterations.

UP:DLCS18.8.3

Vocabulary

  • algorithm
  • sequence
  • selection
  • iteration

Knowledge

Students know:
  • how to use a programming language to create algorithms that make use of sequencing, selections, or iterations.

Skills

Students are able to:
  • create programs to make use of sequencing, selections, or iterations.

Understanding

Students understand that:
  • each programming language has a unique way of making use of sequencing, selections, and iterations in algorithms.
Digital Literacy and Computer Science (2018) Grade(s): 8

DLCS18.8.7

Create a program that includes selection, iteration, or abstraction, and initializes, and updates, at least two variables.

UP:DLCS18.8.7

Vocabulary

  • selection
  • iteration
  • abstraction
  • initialize
  • variables

Knowledge

Students know:
  • how to write a program that includes selection, iteration, abstraction, initialization, and updates variables.

Skills

Students are able to:
  • write a program that includes foundational programming concepts
  • selection, iteration, abstraction, initialization, and updating variables.

Understanding

Students understand that:
  • they have the ability to create and design programs they may have never considered themselves able to do so.

CR Resource Type

Lesson/Unit Plan

Resource Provider

Google CS First

License Type

Custom

Accessibility

Video resources: includes closed captioning or subtitles
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