Create Your Own Google Logo

Learning Resource Type

Classroom Resource

Subject Area

Digital Literacy and Computer Science

Grade(s)

5, 6, 7, 8

Overview

In each of the “Create your own Google logo” activities, students code and design their own versions of the Google logo. These activities introduce students to computer science and the programming language Scratch. These activities are most appropriate for students ages 9-14 and take 15-60 minutes to run.

Be sure to review the Materials tab for the lesson plan, starter guide, and more. 

Users will need a Google account to use this resource. 

Digital Literacy and Computer Science (2018) Grade(s): 5

DLCS18.5.2

Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.

UP:DLCS18.5.2

Vocabulary

  • algorithm
  • debug
  • detect
  • logical errors

Knowledge

Students know:
  • an algorithm is a logical set of steps to solve a problem.
  • detecting and debugging logical errors within an algorithm will ensure the algorithm serves to solve a problem successfully.

Skills

Students are able to:
  • create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.

Understanding

Students understand that:
  • debugging an algorithm is searching for logical errors within the algorithm.
  • an algorithm is a set of steps to solve a problem.
  • how to create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm.
Digital Literacy and Computer Science (2018) Grade(s): 5

DLCS18.5.6

Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs.

UP:DLCS18.5.6

Vocabulary

  • program
  • block-based visual programming
  • environment
  • arithmetic operators
  • conditionals
  • repetition

Knowledge

Students know:
  • how to create a working program in a block-based visual programming environment.
  • reasons for using arithmetic operators, conditionals, and repetition in programs.

Skills

Students are able to:
  • create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs.

Understanding

Students understand that:
  • arithmetic operators, conditionals, and repetition in programs make more operations possible and can reduce the complexity or length of code.
Digital Literacy and Computer Science (2018) Grade(s): 5

DLCS18.5.8

Demonstrate that programs require known starting values that may need to be updated appropriately during the execution of programs.

UP:DLCS18.5.8

Vocabulary

  • starting value
  • execution of programs
  • initial value
  • updating variables

Knowledge

Students know:
  • that for a program to run properly, the starting value may need to be set when the program begins.

Skills

Students are able to:
  • explain a scenario in which starting value is important to a program.

Understanding

Students understand that:
  • programs require known starting values that may need to be updated appropriately during the execution of programs.
Digital Literacy and Computer Science (2018) Grade(s): 6

DLCS18.6.1

Remove background details from an everyday process to highlight essential properties.

UP:DLCS18.6.1

Vocabulary

  • process
  • essential properties

Knowledge

Students know:
  • how to identify details and descriptors

Skills

Students are able to:
  • remove descriptors, only leaving essential details

Understanding

Students understand that:
  • descriptors assist in visualizing a process but do not affect the root process.
Digital Literacy and Computer Science (2018) Grade(s): 6

DLCS18.6.5

Identify algorithms that make use of sequencing, selection or iteration.

UP:DLCS18.6.5

Vocabulary

algorithm sequence selection iteration

Knowledge

Students know:
  • differences between the three basic programming structures.

Skills

Students are able to:
  • explain the differences in sequencing, selection, and iteration.

Understanding

Students understand that:
  • differences exist in sequencing, selection, and iteration.
Digital Literacy and Computer Science (2018) Grade(s): 6

DLCS18.6.8

Create a program that initializes a variable.

UP:DLCS18.6.8

Vocabulary

  • initialize

Knowledge

Students know:
  • that updating a variable during a program changes the initial value set, so variables need to be initialized (set to the original value) at the start or end of a task or program.

Skills

Students are able to:
  • set variables back to their original values upon start
  • up or completion of a task or program.

Understanding

Students understand that:
  • variables need to be initialized for programs to work properly more than once.
Digital Literacy and Computer Science (2018) Grade(s): 7

DLCS18.7.2

Create complex pseudocode using conditionals and Boolean statements.

UP:DLCS18.7.2

Vocabulary

  • pseudocode
  • conditional
  • Boolean statement

Knowledge

Students know:
  • that Boolean logic combined with conditional statements make for complex and powerful programs.

Skills

Students are able to:
  • use Boolean logic combined with conditional statements to create complex pseudocode or a program.

Understanding

Students understand that:
  • questions in conditionals are what makes programs more complex.
Digital Literacy and Computer Science (2018) Grade(s): 7

DLCS18.7.7

Create a program that updates the value of a variable in the program.

UP:DLCS18.7.7

Vocabulary

  • program
  • value

Knowledge

Students know:
  • how to update variables throughout their programs.

Skills

Students are able to:
  • write complex programs where variables can be changed while a program is running.

Understanding

Students understand that:
  • variables can be changed while a program runs.
  • changes to variables could trigger other events within a program.
Digital Literacy and Computer Science (2018) Grade(s): 8

DLCS18.8.7

Create a program that includes selection, iteration, or abstraction, and initializes, and updates, at least two variables.

UP:DLCS18.8.7

Vocabulary

  • selection
  • iteration
  • abstraction
  • initialize
  • variables

Knowledge

Students know:
  • how to write a program that includes selection, iteration, abstraction, initialization, and updates variables.

Skills

Students are able to:
  • write a program that includes foundational programming concepts
  • selection, iteration, abstraction, initialization, and updating variables.

Understanding

Students understand that:
  • they have the ability to create and design programs they may have never considered themselves able to do so.

CR Resource Type

Lesson/Unit Plan

Resource Provider

Google CS First

License Type

Custom

Accessibility

Video resources: includes closed captioning or subtitles
ALSDE LOGO