Computer Science Fundamentals Unit 5 Course D Lesson 5: Events in Bounce (2018)

Learning Resource Type

Classroom Resource

Subject Area

Digital Literacy and Computer Science

Grade(s)

3

Overview

In this online activity, students will learn what events are and how computers use them in programs like video games. Students will work through puzzles making the program react to events (like arrow buttons being pressed). At the end of the puzzle, students will have the opportunity to customize their game with different speeds and sounds.

In this lesson, students will develop their understanding of events by making a sports-based game. Students will learn to make their paddle move according to arrow keys and make noises when objects collide. At the very end, they will get to customize their game to make it more unique!

Students will be able to:
- identify actions that correlate to input events.
- create an interactive game using sequence and event-handlers.
- share a creative artifact with other students.

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Digital Literacy and Computer Science (2018) Grade(s): 3

DLCS18.3.R6

Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

UP:DLCS18.3.R6

Vocabulary

  • multimedia
  • artifacts
  • Children's Online Privacy Protection Act (COPPA)

Knowledge

Students know:
  • a variety of digital tools in which they can create or revise authentic artifacts to share their knowledge.

Skills

Students are able to:
  • design and create authentic artifacts using approved digital tools that meet COPPA guidelines.
  • review an authentic artifact to revise with new or additional information.

Understanding

Students understand that:
  • everyone can be an author, producer, director, etc.
  • , using digital tools.
Digital Literacy and Computer Science (2018) Grade(s): 3

DLCS18.3.5

Create an algorithm to solve a problem as a collaborative team.

UP:DLCS18.3.5

Vocabulary

  • algorithm
  • collaborative

Knowledge

Students know:
  • an algorithm can be used to solve a problem or complete a task.
  • the steps in creating an algortihm as a collaborative team.

Skills

Students are able to:
  • work as a collaborative team to create a problem-solving algorithm.
  • list steps in solving a problem.

Understanding

Students understand that:
  • algorithms are used to solve problems or complete a task in a step-by-step process.
Digital Literacy and Computer Science (2018) Grade(s): 3

DLCS18.3.23

Implement the design process to solve a simple problem.

UP:DLCS18.3.23

Vocabulary

  • implement
  • design process
  • problem

Knowledge

Students know:
  • the steps in the design process are to define the problem, research the problem, brainstorm and analyze ideas, imagine solutions, build a prototype and test it, and make improvements.
  • how to implement the design process to solve a simple problem.
  • how to identify a simple problem.

Skills

Students are able to:
  • identify the steps in the design process.
  • apply the design process to a simple problem.
  • implement the steps in the design process to solve a simple problem.

Understanding

Students understand that:
  • the steps in the design process are to define the problem, research the problem, brainstorm and analyze ideas, imagine solutions, build a prototype and test it, and make improvements.

CR Resource Type

Lesson/Unit Plan

Resource Provider

Code.org

License Type

Custom
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