Computer Science Fundamentals Unit 2 Course A Lesson 9: Happy Loops (2018)

Learning Resource Type

Classroom Resource

Subject Area

Digital Literacy and Computer Science

Grade(s)

K

Overview

This activity revisits concepts from Happy Maps (CSF Unit 2 Lesson 5). This time, students will be solving bigger, longer puzzles with their code, leading them to see the utility in structures that let them write longer code in an easier way.

This lesson serves as an introduction to loops. Loops allow for students to simplify their code by grouping commands that need to be repeated. Students will develop critical thinking skills by noticing repetition in movements of their classmates and determining how many times to repeat commands. By seeing "Happy Maps" again, students will get the chance to relate old concepts such as sequencing to the new concept of repeat loops.

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Digital Literacy and Computer Science (2018) Grade(s): KG

DLCS18.K.1

List the sequence of events required to solve problems.

UP:DLCS18.K.1

Vocabulary

  • sequence

Knowledge

Students know:
  • certain tasks require a specific sequence.

Skills

Students are able to:
  • tell the order of events for specific task.
  • identify what comes next for specific tasks.
  • identify a step that is not in the correct order.

Understanding

Students understand that:
  • the order of events is important.
  • events are made up of several different steps.
Digital Literacy and Computer Science (2018) Grade(s): KG

DLCS18.K.13

Use a design process in a guided setting to create an artifact or solve a problem.

UP:DLCS18.K.13

Vocabulary

  • define
  • strategy
  • visualize
  • perspective
  • pattern
  • cause
  • effect

Knowledge

Students know:
  • solving a problem starts with finding and understanding the problem.
  • there can be more than one idea for a solution.
  • some ideas may or may not work.

Skills

Students are able to:
  • find and define problems in a given context or scenerio such as story, video, in the classroom or school when given support and guidance from an adult.
  • use multiple strategies to find solutions to a problem when given support and guidance from an adult, such as visualizing, changing perspectives, finding patterns, stating cause and effect.

Understanding

Students understand that:
  • they can solve problems in their home, classroom, and school.
  • there is more than one way to think through a solution to a problem.
Digital Literacy and Computer Science (2018) Grade(s): KG

DLCS18.K.R4

Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

UP:DLCS18.K.R4

Knowledge

Students know:
  • to contact an adult when a computing issue arises.

Skills

Students are able to:
  • alert an adult when a computing issue arises.

Understanding

Students understand that:
  • it is best to alert an adult when a computing issue arises.

CR Resource Type

Lesson/Unit Plan

Resource Provider

Code.org

License Type

Custom
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