Computer Science Fundamentals Unit 2 Course A Lesson 3: Plant a Seed (2018)

Learning Resource Type

Classroom Resource

Subject Area

Digital Literacy and Computer Science

Grade(s)

K

Overview

In this lesson, students will relate the concept of algorithms back to everyday, real-life activities by planting an actual seed. The goal in this lesson is to start building the skills to translate real-world situations to online scenarios and vice versa. In this lesson, students will learn that algorithms are everywhere in our daily lives. For example, it is possible to write an algorithm to plant a seed. Instead of giving vague or over-generalized instructions, students will break down a large activity into smaller and more specific commands. From these commands, students must determine a special sequence of instructions that will allow their classmate to plant a seed.

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Digital Literacy and Computer Science (2018) Grade(s): KG

DLCS18.K.1

List the sequence of events required to solve problems.

UP:DLCS18.K.1

Vocabulary

  • sequence

Knowledge

Students know:
  • certain tasks require a specific sequence.

Skills

Students are able to:
  • tell the order of events for specific task.
  • identify what comes next for specific tasks.
  • identify a step that is not in the correct order.

Understanding

Students understand that:
  • the order of events is important.
  • events are made up of several different steps.

CR Resource Type

Lesson/Unit Plan

Resource Provider

Code.org

License Type

Custom
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