Computer Science Fundamentals Unit 2 Course A Lesson 2: Stevie and the Big Project (2018)

Learning Resource Type

Classroom Resource

Subject Area

Digital Literacy and Computer Science

Grade(s)

K

Overview

When students run into a barrier while answering a question or working on a project, it’s so easy for them to get frustrated and give up. This lesson will introduce students to the idea that frustration can be an important part of learning. Here, frustration is presented as a step in the creative process, rather than a sign of failure.

This lesson can be done over one or two class sessions. If you have more time, feel free to draw out the building and revising phase of the Marble Run activity. The goal of this lesson is to help students realize that failure and frustration are common when working on projects, but that doesn't mean that they should give up. In this lesson, students will develop an understanding of what it means to be frustrated while working on a large project. It's possible that not every student will experience frustration with this activity, but there are many opportunities to open a discussion about moments in the past where students have felt frustrated but nevertheless persisted.

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Digital Literacy and Computer Science (2018) Grade(s): KG

DLCS18.K.13

Use a design process in a guided setting to create an artifact or solve a problem.

UP:DLCS18.K.13

Vocabulary

  • define
  • strategy
  • visualize
  • perspective
  • pattern
  • cause
  • effect

Knowledge

Students know:
  • solving a problem starts with finding and understanding the problem.
  • there can be more than one idea for a solution.
  • some ideas may or may not work.

Skills

Students are able to:
  • find and define problems in a given context or scenerio such as story, video, in the classroom or school when given support and guidance from an adult.
  • use multiple strategies to find solutions to a problem when given support and guidance from an adult, such as visualizing, changing perspectives, finding patterns, stating cause and effect.

Understanding

Students understand that:
  • they can solve problems in their home, classroom, and school.
  • there is more than one way to think through a solution to a problem.
Digital Literacy and Computer Science (2018) Grade(s): KG

DLCS18.K.5

Demonstrate appropriate behaviors for working with others responsibly and kindly.

UP:DLCS18.K.5

Vocabulary

  • respect
  • task
  • communicate

Knowledge

Students know:
  • taking turns is important to getting a task done on or off a computing device.
  • speaking/typing and behaving in a respectful way is important to getting a task done.

Skills

Students are able to:
  • take turns on and off a computing device.
  • speak/type and behave in a respectful way on and off a device.

Understanding

Students understand that:
  • taking turns is necessary for positive and productive communication on and/or off a computing device.
  • being respectful on and/or off a computing device looks the same.

CR Resource Type

Lesson/Unit Plan

Resource Provider

Code.org

License Type

Custom
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