Digital Literacy and Computer Science (2018) Grade(s): KG


Use a design process in a guided setting to create an artifact or solve a problem.

COS Examples

Example: Problem - understanding locations on the school campus. Solution - draw paper or digital maps of the school.

Unpacked Content


Students know:
  • solving a problem starts with finding and understanding the problem.
  • there can be more than one idea for a solution.
  • some ideas may or may not work.


Students are able to:
  • find and define problems in a given context or scenerio such as story, video, in the classroom or school when given support and guidance from an adult.
  • use multiple strategies to find solutions to a problem when given support and guidance from an adult, such as visualizing, changing perspectives, finding patterns, stating cause and effect.


Students understand that:
  • they can solve problems in their home, classroom, and school.
  • there is more than one way to think through a solution to a problem.


  • define
  • strategy
  • visualize
  • perspective
  • pattern
  • cause
  • effect