Learning Resource Type

Classroom Resource

3D Graphics: Crash Course Computer Science #27

Subject Area

Digital Literacy and Computer Science

Grade(s)

9, 10, 11, 12

Overview

From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit, or GPU, was needed to meet the increasing demand for more and more complex graphics.

    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.10

    Resolve or debug errors encountered during testing using iterative design process.

    Unpacked Content

    UP:DLCS18.HS.10

    Vocabulary

    • debug

    Knowledge

    Students know:
    • steps of the problem solving process.
    • how to identify errors in an iterative design process.

    Skills

    Students are able to:
    • review a process and identify errors in procedure.
    • rectify errors found in a process.
    • test resolution to verify that the process now runs as intended.

    Understanding

    Students understand that:
    • errors in a process can prevent a solution.
    • resolving an error will allow the process to function as intended.
    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.28

    Develop a model that reflects the methods, procedures and concepts used by computing devices in translating digital bits as real-world phenomena, such as print characters, sound, images, and video.

    Unpacked Content

    UP:DLCS18.HS.28

    Knowledge

    Students know:
    • computing devices use methods, procedures, and concepts to translate digital bits from an abstract form into real-world phenomena such as sound, images, etc.
    • each device has a process for translating from computational information to real-world phenomena.

    Skills

    Students are able to:
    • model the translation of digital information to real-world phenomena.
    • understand that this process is that way in which computing devices and humans interact.

    Understanding

    Students understand that:
    • for computing devices to communicate in a way in which humans understand, there is a process (methods, procedures, and concepts) used to translate computational information to real-world phenomena.
    Link to Resource

    CR Resource Type

    Audio/Video

    Resource Provider

    PBS
    Accessibility

    Accessibility

    Video resources: includes closed captioning or subtitles
    License

    License Type

    Custom
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