Learning Resource Type

Classroom Resource

Clicks for Cash

Subject Area

Digital Literacy and Computer Science

Grade(s)

9, 10, 11, 12

Overview

Well-crafted headlines benefit everyone. They help readers digest information and publishers sell news stories. But what if the headline is misleading? What if it's crafted just to get clicks and not to inform? "Clickbait" headlines may benefit advertisers and publishers, but they don't benefit readers. And when they go viral, they can badly misinform the public. Help students recognize and analyze clickbait when they see it.

Students will be able to:

  • Describe how advertisers and publishers make money through online advertising.

  • Describe how clickbait can contribute to the spread of fake news and misinformation.

  • Take a position on whose responsibility it is to fight fake news and misinformation.

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    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.R3

    Assess the validity and identify the purpose of digital content.

    Unpacked Content

    UP:DLCS18.HS.R3

    Knowledge

    Students know:
    • not all information found online is valid.
    • some information is shared online to promote an agenda.
    • all information has a purpose.

    Skills

    Students are able to:
    • assess the validity of digital content.
    • identify the purpose of digital content.

    Understanding

    Students understand that:
    • not all information available digitally is accurate, valid, and/or unbiased.
    • some users/groups misrepresent information in an effort to skew perceptions.
    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.21

    Explain how technology facilitates the disruption of traditional institutions and services.

    Unpacked Content

    UP:DLCS18.HS.21

    Vocabulary

    • uber
    • rideshare
    • digital currencies
    • retail
    • college
    • university

    Knowledge

    Students know:
    • that is important to assess the economic impact of technology on tradition institutions and services.

    Skills

    Students are able to:
    • identify technology changes in everyday life that have changed how people interact with the world (example: music on CD and radio
    • > streaming music services like Spotify and XM satellite radio).

    Understanding

    Students understand that:
    • technology changes quickly in an attempt to improve the quality and efficiency of life but may cause some disruptions as transitions to new methods take place.
    Link to Resource

    CR Resource Type

    Lesson/Unit Plan

    Resource Provider

    Common Sense Media
    Accessibility

    Accessibility

    Text Resources: Content is organized under headings and subheadings
    License

    License Type

    Custom
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