Learning Resource Type

Classroom Resource

Computer Science Principles Unit 3 Chapter 1 Lesson 4: Using Simple Commands

Subject Area

Digital Literacy and Computer Science

Grade(s)

9, 10, 11, 12

Overview

This lesson is a student's first exposure to programming in App Lab. The lesson begins with a quick reflection prompt. Then students are introduced to the practice of pair programming before beginning to program. For this lesson, the students' view is limited to only a very few simple “turtle” commands to draw graphics on the screen. After a few warm-up exercises, using only combinations of four drawing commands, students must figure out the most “efficient” way to draw an image of a 3x3 grid. The lesson concludes with a sense-making discussion about the meaning of efficiency in programming and the reason behind beginning with such a limited set of programming tools.

Students will be able to:
- use App Lab to write programs that create simple drawings with “turtle graphics.”
- create a program with a partner following the pair programming model.
- explain different ways one might measure the efficiency of a program.

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    Digital Literacy and Computer Science (2018) Grade(s): 09-12

    DLCS18.HS.3

    Differentiate between a generalized expression of an algorithm in pseudocode and its concrete implementation in a programming language.

    Unpacked Content

    UP:DLCS18.HS.3

    Vocabulary

    • pseudocode
    • programming language
    a.
    • approximated
    b.
    • iteration
    • conditional statements
    • control structures
    c.
    • iterative loop
    • selection constructs
    • recursion

    Knowledge

    Students know:
    • that differences exist in pseudocode and a programming language.
    • that programming languages have certain requirements for language and syntax.
    a.
    • that some programs cannot return a result in a reasonable time frame, therefore approximations must be allowed in those cases.
    b.
    • how to identify sequential statements, conditional statements, and/or iterations in code.
    • the differences between sequential statements, conditional statements, and/or iterations.
    • trade-offs exist with using one control structure over another.
    c.
    • some decisions in a program will require the use of iterative loops, selection constructs, or recursion.
    d.
    • programs can be written to satisfy a number of needs such as performance, reusability, and ease of implementation.
    • that most times, algorithms will differ based on the need of the program; performance, reusability, or ease of implementation.
    e.
    • that programs can be written with specific priorities in mind.
    • that there are multiple correct ways to write a program.
    • that solutions are often chosen to meet the priority need of the program.

    Skills

    Students are able to:
    • distinguish between a generalized expression of an algorithm in pseudocode and its concrete implementation in a programming language.
    • point out similarities in vocabulary and syntax between pseudocode and an algorithm.
    • point out differences in vocabulary and syntax between pseudocode and an algorithm.
    a.
    • explain that some algorithms do not lead to exact solutions in a reasonable amount of time and thus approximations are acceptable.
    b.
    • identify sequential statements, conditional statements, and/or iterations in code.
    • identify tradeoffs associated with using one control structure over another.
    c.
    • distinguish when a problem solution requires decisions to be made among alternatives or when a solution needs to be iteratively processed to arrive at a result.
    d.
    • evaluate and select algorithms based on performance, reusability, and ease of implementation.
    e.
    • explain how more than one algorithm may solve the same problem and yet be characterized with different priorities.

    Understanding

    Students understand that:
    • similarities and differences exist in pseudocode and programming code.
    • some programming languages more closely resemble pseudocode than do other programming languages.
    a.
    • due to time or financial constraints, some programs may return an approximation of a solution.
    b.
    • both benefits and drawbacks exist when selecting one control structure over another in a code.
    c.
    • programs can use multiple methods to arrive at a solution.
    d.
    • there are times when a program needs to be selected for a specific purpose, such as performance, reusability, and/or ease of implementation.
    e.
    • multiple algorithms can solve the same problem.
    • algorithms can operate with a specific priority in mind, such as speed, simplicity, and/or safety.
    Link to Resource

    CR Resource Type

    Lesson/Unit Plan

    Resource Provider

    Code.org
    Accessibility
    License

    License Type

    Custom
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