Learning Resource Type

Classroom Resource

Computer Science Fundamentals Unit 3 Course B Lesson 13: A Royal Battle with Events (2018)

Subject Area

Digital Literacy and Computer Science

Grade(s)

1

Overview

In this online activity, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game. It's time to get creative and make a game in Play Lab!

Students will start by training the knight to move when an arrow key is pressed, then end with the opportunity to showcase the rest of the skills that they learned throughout this course, including sequence and looping, as part of the final free play puzzle.

Students will be able to:
- Identify actions that correlate to input events.
- Create an animated, interactive story using sequences and event-handlers.
- Share a creative artifact with other students.

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    Digital Literacy and Computer Science (2018) Grade(s): 1

    DLCS18.1.1

    Classify and sort information into logical order with and without a computer.

    Unpacked Content

    UP:DLCS18.1.1

    Vocabulary

    • attribute

    Knowledge

    Students know:
    • how to identify attributes of items.
    • that attributes are used for sorting.

    Skills

    Students are able to:
    • identify various attributes of items.
    • sort items based on an identified attribute.

    Understanding

    Students understand that:
    • items can have attributes of varying types.
    • attributes can be used to group items.
    • attributes can be used to sort items and put into a specific order.
    Digital Literacy and Computer Science (2018) Grade(s): 1

    DLCS18.1.2

    Order events into a logical sequence or algorithm.

    Unpacked Content

    UP:DLCS18.1.2

    Vocabulary

    • sequence
    • tasks

    Knowledge

    Students know:
    • sequence of events are important in certain tasks.

    Skills

    Students are able to:
    • identify the correct sequence of events for a specific task.
    • identify a part of a task that is in the incorrect order.
    • identify a problem within a sequence of tasks.

    Understanding

    Students understand that:
    • the sequence of events is important to complete a specific task.
    • if the task identified does not work the sequence may not be correct.
    • they can change the sequence of events to correct a task.
    Digital Literacy and Computer Science (2018) Grade(s): 1

    DLCS18.1.3

    Construct elements of a simple computer program in collaboration with others.

    Unpacked Content

    UP:DLCS18.1.3

    Knowledge

    Students know:
    • blocks of programs associate with an action.
    • blocks of programs can be combined to create a set of actions or a task.
    • robotic devices can respond to blocks of programs.

    Skills

    Students are able to:
    • determine the order of paper/pencil pieces for a tasks.
    • understand that blocks of code represent an action.
    • drag and drop blocks of programming in online activities to complete tasks.
    • use blocks of programming to control robotic/digital devices.

    Understanding

    Students understand that:
    • pieces of a task can be represented in parts by words or pictures.
    • code can be put together into blocks that can be manipulated.
    • blocks of code together create a task.
    • blocks of code can be used to operate robotic/digital devices.
    Digital Literacy and Computer Science (2018) Grade(s): 1

    DLCS18.1.14

    Discuss the purpose of collecting and organizing data.

    Unpacked Content

    UP:DLCS18.1.14

    Vocabulary

    • data
    • collection
    • information
    • graph

    Knowledge

    Students know:
    • data can be collected to give information.
    • data can be organized in various ways.

    Skills

    Students are able to:
    • determine appropriate situations to collect data.
    • determine a way to organize data they collect.

    Understanding

    Students understand that:
    • data collection gives information.
    • the method chosen for organizing data is important.
    Digital Literacy and Computer Science (2018) Grade(s): 1

    DLCS18.1.19

    Identify and revise problem-solving strategies to solve a simple problem.

    Unpacked Content

    UP:DLCS18.1.19

    Vocabulary

    • problem
    • strategy
    • solution
    • visualize
    • perspective
    • patterns
    • cause and effect

    Knowledge

    Students know:
    • how to recognize a problem in their environment or in a story.
    • problems can be found anywhere.
    • they can use many strategies to find solutions, such as visualizing, changing perspective, finding patterns, and analyzing cause and effect.
    • there can be multiple solutions to one problem.

    Skills

    Students are able to:
    • find and define problems in a given context or scenerio such as story, video, in the classroom or school.
    • use multiple strategies to find solutions to a problem, for example: visualizing, changing perspectives, finding patterns, stating cause and effect.

    Understanding

    Students understand that:
    • they can solve problems in their home, classroom, and school.
    • there is more than one way to think through a solution to a problem.
    Link to Resource

    CR Resource Type

    Lesson/Unit Plan

    Resource Provider

    Code.org
    Accessibility
    License

    License Type

    Custom
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