Learning Resource Type

Classroom Resource

Computer Science Discoveries Unit 5 Chapter 2 Lesson 15: Project - Solve a Data Problem (18-19)

Subject Area

Digital Literacy and Computer Science

Grade(s)

6, 7, 8

Overview

To conclude this unit, students design a recommendation engine based on data that they collect and analyze from their classmates. After looking at an example of a recommendation app, students follow a project guide to complete this multi-day activity. In the first several steps, students choose what choice they want to help the user to make, what data they need to give the recommendation, create a survey, and collect information about their classmates' choices. They then interpret the data and use what they have learned to create the recommendation algorithm. Last, they use their algorithms to make recommendations to a few classmates. Students perform a peer review and make any necessary updates to their projects before preparing a presentation to the class.

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    Digital Literacy and Computer Science (2018) Grade(s): 6

    DLCS18.6.30

    Discuss and apply the components of the problem-solving process.

    Unpacked Content

    UP:DLCS18.6.30

    Vocabulary

    • problem-solving process

    Knowledge

    Students know:
    • when solving problems, one should identify the problem, identify possible solutions, evaluate to select a best solution, implement the solution, evaluate the solution and/or seek feedback.

    Skills

    Students are able to:
    • identify a problem.
    • identify possible solutions.
    • evaluate to select a best solution.
    • implement a solution.
    • evaluate a solution.
    • seek feedback.
    • revise an artifact based on feedback.

    Understanding

    Students understand that:
    • problem-solving is a process that can take multiple iterations.
    Digital Literacy and Computer Science (2018) Grade(s): 7

    DLCS18.7.27

    Identify data needed to create a model or simulation of a given event.

    Unpacked Content

    UP:DLCS18.7.27

    Knowledge

    Students know:
    • an event is comprised of a set of steps or processes that can be identified and then simulated.

    Skills

    Students are able to:
    • abstract the sequence of activities that make up an event.

    Understanding

    Students understand that:
    • dissecting the parts of an event can aid in understanding of and the simulation of the event.
    Digital Literacy and Computer Science (2018) Grade(s): 7

    DLCS18.7.30

    Apply the problem-solving process to solve real-world problems.

    Unpacked Content

    UP:DLCS18.7.30

    Vocabulary

    • problem-solving process

    Knowledge

    Students know:
    • the steps to the problem-solving process.

    Skills

    Students are able to:
    • select and dissect a problem.
    • seek solutions.
    • select a best alternative.

    Understanding

    Students understand that:
    • often there are multiple solutions to real
    • world problems.
    Digital Literacy and Computer Science (2018) Grade(s): 8

    DLCS18.8.29

    Create an artifact to solve a problem using ideation and iteration in the problem-solving process.

    Unpacked Content

    UP:DLCS18.8.29

    Vocabulary

    • ideation
    • iteration
    • problem-solving process

    Knowledge

    Students know:
    • that problem solving is a process to find the best solution.
    • that through ideation and iteration, the final product or artifact may be a more polished or appropriate solution.

    Skills

    Students are able to:
    • gather initial data about a topic.
    • informally propose a solution.
    • gather feedback on informal proposal.
    • design a solution to a chosen problem.

    Understanding

    Students understand that:
    • problem-solving is a process.
    • products or artifacts may undergo many revisions after data is reviewed and feedback is received.
    Link to Resource

    CR Resource Type

    Lesson/Unit Plan

    Resource Provider

    Code.org
    Accessibility
    License

    License Type

    Custom
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