Learning Resource Type

Classroom Resource

Computer Science Discoveries Unit 3 Chapter 1 Lesson 7: The Draw Loop (18-19)

Subject Area

Digital Literacy and Computer Science

Grade(s)

6, 7

Overview

This lesson introduces the draw loop, one of the core programming paradigms in the Game Lab. The class combines the draw loop with random numbers to manipulate some simple animations with dots and then with sprites. Afterward, everyone uses what they learned to update the sprite scene from the previous lesson.

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    Digital Literacy and Computer Science (2018) Grade(s): 6

    DLCS18.6.30

    Discuss and apply the components of the problem-solving process.

    Unpacked Content

    UP:DLCS18.6.30

    Vocabulary

    • problem-solving process

    Knowledge

    Students know:
    • when solving problems, one should identify the problem, identify possible solutions, evaluate to select a best solution, implement the solution, evaluate the solution and/or seek feedback.

    Skills

    Students are able to:
    • identify a problem.
    • identify possible solutions.
    • evaluate to select a best solution.
    • implement a solution.
    • evaluate a solution.
    • seek feedback.
    • revise an artifact based on feedback.

    Understanding

    Students understand that:
    • problem-solving is a process that can take multiple iterations.
    Digital Literacy and Computer Science (2018) Grade(s): 6

    DLCS18.6.5

    Identify algorithms that make use of sequencing, selection or iteration.

    Unpacked Content

    UP:DLCS18.6.5

    Vocabulary

    algorithm sequence selection iteration

    Knowledge

    Students know:
    • differences between the three basic programming structures.

    Skills

    Students are able to:
    • explain the differences in sequencing, selection, and iteration.

    Understanding

    Students understand that:
    • differences exist in sequencing, selection, and iteration.
    Digital Literacy and Computer Science (2018) Grade(s): 6

    DLCS18.6.6

    Identify steps in developing solutions to complex problems using computational thinking.

    Unpacked Content

    UP:DLCS18.6.6

    Vocabulary

    • computational thinking

    Knowledge

    Students know:
    • how to define the problem.
    • how to plan solutions.
    • how to implement a plan.
    • how to reflect on the results and process.
    • how to iterate through the process again.

    Skills

    Students are able to:
    • identify the steps involved with formulating problems and solutions in a way that can be represented or carried with or without a computer.

    Understanding

    Students understand that:
    • computational thinking is formulating problems and solutions in a way that can be represented or carried out with or without a computer.
    Digital Literacy and Computer Science (2018) Grade(s): 6

    DLCS18.6.8

    Create a program that initializes a variable.

    Unpacked Content

    UP:DLCS18.6.8

    Vocabulary

    • initialize

    Knowledge

    Students know:
    • that updating a variable during a program changes the initial value set, so variables need to be initialized (set to the original value) at the start or end of a task or program.

    Skills

    Students are able to:
    • set variables back to their original values upon start
    • up or completion of a task or program.

    Understanding

    Students understand that:
    • variables need to be initialized for programs to work properly more than once.
    Digital Literacy and Computer Science (2018) Grade(s): 7

    DLCS18.7.4

    Design a complex algorithm that contains sequencing, selection or iteration.

    Unpacked Content

    UP:DLCS18.7.4

    Vocabulary

    • algorithm
    • sequence
    • selection
    • iteration

    Knowledge

    Students know:
    • how to use the programming structures to design complex algorithms that make use of all three programming structures sequencing, selections, and iterations.

    Skills

    Students are able to:
    • design complex algorithms using the various programming structures found in algorithms.

    Understanding

    Students understand that:
    • complex algorithms contain sequencing, selections, and iterations.
    Digital Literacy and Computer Science (2018) Grade(s): 7

    DLCS18.7.8

    Formulate a narrative for each step of a process and its intended result, given pseudocode or code.

    Unpacked Content

    UP:DLCS18.7.8

    Vocabulary

    • narrative
    • pseudocode

    Knowledge

    Students know:
    • that a narrative is a spoken or written account of events.

    Skills

    Students are able to:
    • identify the intended process in a given code or pseudocode.
    • convert given code or pseudocode to a narrative of expected behavior.

    Understanding

    Students understand that:
    • every line of code has an intended behavior.
    Link to Resource

    CR Resource Type

    Lesson/Unit Plan

    Resource Provider

    Code.org
    Accessibility
    License

    License Type

    CUSTOM
    ALSDE LOGO