Quizizz Standard Deviation

Learning Resource Type

Learning Activity

Subject Area

Mathematics

Grade(s)

9, 10, 11, 12

Overview

In this learning activity, students will use the Quizizz response system to solve for Standard Deviation. Quizizz is a type of formative assessment - through quizzing, collaboration, and presentation of content, that allows the teacher to monitor the students' comprehension of a set learning objective.  This Standard Deviation Quizizz consists of 9 questions that can be used as formative assessment or as whole group review. This activity is intended to be an After-Activity following a Standard Deviation Lesson.

Phase

After/Explain/Elaborate
Mathematics (2019) Grade(s): 09-12 - Geometry with Data Analysis

MA19.GDA.10

Use statistics appropriate to the shape of the data distribution to compare and contrast two or more data sets, utilizing the mean and median for center and the interquartile range and standard deviation for variability.

UP:MA19.GDA.10

Vocabulary

  • Center
  • Median
  • Mean
  • Spread
  • Interquartile range
  • Standard deviation
  • Absolute mean deviation

Knowledge

Students know:
  • Techniques to calculate the center and spread of data sets.
  • Techniques to calculate the mean absolute deviation and standard deviation.
  • Methods to compare data sets based on measures of center (median, mean) and spread (interquartile range and standard deviation) of the data sets.

Skills

Students are able to:
  • Accurately find the center (median and mean) and spread (interquartile range and standard deviation) of data sets.
  • -Present viable arguments and critique arguments of others from the comparison of the center and spread of multiple data sets.
  • Explain their reasoning on how standard deviation develops from the mean absolute deviation.

Understanding

Students understand that:
  • Multiple data sets can be compared by making observations about the center and spread of the data.
  • The center and spread of multiple data sets are used to justify comparisons of the data.
  • Both the mean and the median are used to calculate the mean absolute and standard deviations

Learning Objectives

The students will be able to:

  • Explain the difference between mean absolute deviation and standard deviation
  • Calculate and learn to interpret the standard deviation of a data set using students’ conceptual understanding of mean absolute deviation.
  • Use technology to determine the standard deviation.

Activity Details

Students will demonstrate their mastery of standard deviation, game-based Quizizz. The students and teacher will follow these steps:

  1. The teacher will have the students log on to https://quizizz.com/.
  2. The students will be prompted to enter the game code for the Standard Deviation Practice. (See additional information below for alternative ways to assign the game.)
  3. The teacher will display the game code at the front of the class.
  4. The students will enter their names, which will appear on the screen at the front as they join--no student accounts are needed.
  5. Once everyone has joined, the teacher will need to press the “Start” button on the teacher device, which will then display the name of the Quizizz and a count down from 5 indicating the game is about to start.
  6. Students work as fast as they can to answer multiple-choice style questions on standard deviation.
  7. The progress of students as they answer questions will be displayed on the live dashboard at the front of the class.
  8. Once the game has ended, the teacher can award the winner with the kudos he/she deserves.
  9. When the final leader board is displayed, every student can see their personal feedback on their device: total points, the number of correct/incorrect questions, and the position in the class they finished in.
  10. On the teacher device, there are options to review questions, see the class accuracy, see the toughest question, the question that took the longest to answer, and interesting facts. 
  11. Also on the teacher device, the teacher can choose to download the results of the quiz. This provides a spreadsheet listing each of your students, what they answered each question, and how long it took them. Correct answers are highlighted in green, and incorrect ones in red.
  12. The teacher will use the results to determine whether the students understand standard deviation.
  13. Press the ‘Play Again’ button to instantly play the same Quizizz again if further review is needed. Students’ devices will automatically reset to the start of the game or the teacher can search for a different Quizizz game.

Assessment Strategies

  • Quizizz is self-checking. The students will get immediate feedback as they compete with their peers through interactive play.
  • The teacher is able to assess students' understanding while the game is being played. After the game has ended, the teacher should have a meaningful dialogue on the process and procedures for multiplying matrices by scalars.
  • Students should be allowed to collaborate and work problems out on the board for clarity for those who are still having trouble.
  • The teacher will download the results of the Quizizz and use it as a formative or summative assessment.

Variation Tips

  • For enrichment or more challenging activity, allow students to work together in small groups and create their own Quizizz.
  • The teacher can create a homework challenge for those who still have concerns or just need a little more practice. To create a homework, the teacher will press the "Assign Homework" button. The teacher will need to enter an end date and time of day. Then press the create button. 

Background / Preparation

  1. The teacher will need to ensure the classroom has the following:
  2. Classroom set of computers, iPads, or smart devices. (If allowed, students can use their own personal devices.)
  3. Prior to playing Quizizz, the teacher will need to:
  4. Create a Quizizz account by logging on to https://quizizz.com/.  (More information on how Quizizz works can be found at Getting Started.)
  5. Once an account has been set up, the teacher will use the Standard Deviation Practice to decide if he/she wants to play the game live or as homework.
  6. The instructions above are for the game to be played live, so the teacher will need to host a live game in order to get a code and start the game. Share this code with your students in your class so they can join the game.
  7. The teacher can have students set up an account, and the teacher and student can revisit prior played Quizizz games.
  8. If the students already have a Quizizz account, they will be prompted to log in using their student information.
  9. Take the time to set up a teacher account and play the game yourself before introducing it to your students. Instructions are available on the site.
  10. NAMES - Be sure to set rules for your students when entering their names. If they join with an inappropriate nickname, you can “kick” them out.

Learning Activity (Before)

Learning Activity (During)

Learning Activity (After)

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