Lucky Six

Learning Resource Type

Learning Activity

Subject Area

Mathematics

Grade(s)

1

Overview

This is an interactive game where students will add a two-digit number and a one-digit number by rolling a number cube and adding a given number. Students will be given directions on what to do when they roll a specific number. Then, use a counter to cover the number on the gameboard. 

This activity results from the ALEX Resource Development Summit.

Phase

During/Explore/Explain
Mathematics (2019) Grade(s): 1

MA19.1.13

Add within 100, using concrete models or drawings and strategies based on place value.

UP:MA19.1.13

Vocabulary

  • Compose
  • Multiple of 10

Knowledge

Students know:
  • how to add within 100 using place vaue strategies.
  • how to identify tens and ones.
  • how to compose two digit numbers.
  • how to decompose two digit numbers.

Skills

Students are able to:
  • add within 100.
  • Model addition problems using visual models.
  • Record strategies for solving addition problems.
  • Communicate the relationship between models and symbolic (numeric) representations.

Understanding

Students understand that:
  • relationships between models of addition problems and written strategies of those models can be used to justify solutions.
Mathematics (2019) Grade(s): 1

MA19.1.13a

Add a two-digit number and a one-digit number.

Learning Objectives

Students will be able to add a two-digit number and a one-digit number within 100.

Activity Details

Before playing the game, students will be given a Lucky Six game board, one number cube, and counters of two different colors. Students will play with a partner. Player one will roll the number cube. If they roll 1 they must add 20 to the number rolled. If they roll 2 or 4 they must add 40 to the number rolled. If they roll a 3 or 5 they must add 50 to the number rolled. If they roll 6 they may add 10, 20, 30, 40, 50, 60, 70, 80, 90, or 100 to the number rolled. So, if the player rolled a 3, they would add 50 plus 3. That would equal 53. The student would say the math sentence, "I rolled 3 and added 50. 3 + 50= 53." Then, the student would take their color counter and cover 53 on the game board. Students can only cover one number on each turn. Students will take turns until one player has four counters in a line.

Assessment Strategies

The teacher will check in with students to assess their ability to correctly add the two numbers given while observing the game. 

Background / Preparation

The teacher would need student copies of the gameboard. The teacher will also need one number cube and 12 counters of one color and 13 of another. The number of counters and number counters would depend on the number of groups. The teacher should introduce the game during the whole group to ensure student understanding of how the game is played. 

This game could be played during learning stations.

 

Total Duration

16 to 30 Minutes

Materials and Resources

  • Lucky Six game board
  • One number cube
  • 12 counters of one color and 13 of another. The number of counters and number of counters would depend on the number of groups. The teacher should introduce the game to the whole group to ensure student understanding of how the game is played. 
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